Version 1.025

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Stratego (dev)
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Posts: 15741
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Version 1.025

Post by Stratego (dev) »

Version 1.024 is published
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.023

Post by Stratego (dev) »

Awesome update from Midonik:
thanks!
uos 10

IMPORTANT! please check some of the abilities, especially the
a) triggered effects (eg. ON_DAMAGES_AMOUNT and similar oneS)
b) and the "referenced effect" effects (where trnRefEffectdef something is set)
as they might not work as i have kinda ruined the code for the zombie bite-infect-auto raise zombie thing in AOF


Balance changes and fixes:
Reptilian mechanical units are now properly affected by the improved vehicle shields tech
Drone silo now has a single ability with cooldown 3 that spawns a random drone
Hp and damage of insectoid AA ship and hive ship increased
Sauruses' hp, damage and physical armour increased
Grubs now die when speeding up production
Curvable handgun ability of railgunners has proper bonuses
Planes can only be carried by airports, shipyards only carry water units, ground buildings can't carry ships
Speed of some reptilian planes significantly increased
New insectoid units and techs - waterbug cruiser , giant snail , bombardier beetle , idea thanks to LeafyKille, crab mech , aphid farming , idea thanks to samuelch, spiked larva , stealth suits , monstrous weapons etc. , all images thanks to Anchar
New playable subraces for each race: gremlins , thanks to Noaharts, primates and wormfaces , thanks to Anchar
New neutral units - neutral fortifications , new primate units , ancient spaceship , thanks to Anchar
New random map - Perilous frontier, thanks to Darkhunn
New skin pack - Warfell , thanks to General Brave
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Version 1.023

Post by Midonik »

Stratego (dev) wrote: Mon May 09, 2022 6:43 am IMPORTANT! please check some of the abilities, especially the
a) triggered effects (eg. ON_DAMAGES_AMOUNT and similar oneS)
b) and the "referenced effect" effects (where trnRefEffectdef something is set)
as they might not work as i have kinda ruined the code for the zombie bite-infect-auto raise zombie thing in AOF
a) should one be the blood bag's ability if I remember correctly
b) is a bunch of effects
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.025

Post by Stratego (dev) »

these were posted on wrong version_nr topic.
so here are all.

also all spells should work now (all triggered ones too) - uos already please check!

also i spent 4 hours to figure out what Google did again changing its codes, but as a result i had to step a level up with sdk.
meaning here is a new build

uos already.

please check!
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Version 1.025

Post by Midonik »

It installed now
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.025

Post by Stratego (dev) »

good! and works nicely also?
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Version 1.025

Post by Midonik »

It seems to be ok, I havent had the time to test any effects
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.025

Post by Stratego (dev) »

thanks!

meanwhile i tried to make a build for publishing but google again made a move and i have to restructure other things because of new android 12 restrictions, so maybe some other features might not work like refreshing multiplayer games, and some other background tasks.

i am ready with the changes, an seems working on my phone, but maybe on others' ohone will not :(

uos 5
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