Version 1.019
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Version 1.019
Version 1.018 is published
Re: Version 1.019
Dev version is outdated
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.019
sry uos 10
Re: Version 1.019
Thanks
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.019
Dangerous core changes:
these logics no longer use modifiers but the valid target settings only, so now the code also changed to use those:
these logics were affected:
1. techs, buffs and debuff effects that apply the changes to target unit stats (hp/armor/power/speed and so on).
2. When a tech adds an ability or weapon effect to certain units (i dont know any example lol )
3. When checking if an effect can target units (so the action icon will appear on possible targets)
4. In a buildlist (in a running game) to show proper construction times (eg. with ambidextria it shows less turns)
so please check all if they are still working. thanks!
uos 10
these logics no longer use modifiers but the valid target settings only, so now the code also changed to use those:
these logics were affected:
1. techs, buffs and debuff effects that apply the changes to target unit stats (hp/armor/power/speed and so on).
2. When a tech adds an ability or weapon effect to certain units (i dont know any example lol )
3. When checking if an effect can target units (so the action icon will appear on possible targets)
4. In a buildlist (in a running game) to show proper construction times (eg. with ambidextria it shows less turns)
so please check all if they are still working. thanks!
uos 10
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.019
i found a crash, fixed uos 10
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.019
new update uos already
i kinda ruined (hopefulyl not) all level ups and techs requirements.
i have reworked its usage and modders can set them from a new file (see moders lounge yesterday topic)
i kinda ruined (hopefulyl not) all level ups and techs requirements.
i have reworked its usage and modders can set them from a new file (see moders lounge yesterday topic)
Re: Version 1.019
Hi,
My only request is that the version log changes presented to the users provide a clear statement on any gameplay imoact, if any. Otherwise i suggest a generic note to the effect that some game features were re implemented for reason xyz.
Speaking as a player with sone knowledge of software dedign, I really appreciate all the efforts of the development team.
My only request is that the version log changes presented to the users provide a clear statement on any gameplay imoact, if any. Otherwise i suggest a generic note to the effect that some game features were re implemented for reason xyz.
Speaking as a player with sone knowledge of software dedign, I really appreciate all the efforts of the development team.
Re: Version 1.019
I always write a pretty accurate log, I believe, unlike most other variants.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Version 1.019
Hi,
I agree. My concern stems from my own ignorance of the underlying issues, coupled with a failure to comprehend the prior posts.
I agree. My concern stems from my own ignorance of the underlying issues, coupled with a failure to comprehend the prior posts.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.019
here too (like written in AOF)
and experimental on-damand unit load version is out already.
and experimental on-damand unit load version is out already.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.019
again new update - now the textings and names of new units are ok.
also this was the changelog for this update:
New skimrish map: Revenge 1. A Hero, thanks to Raffaele Ruffato
Balance changes and fixes:
sword ACP can't hit air and missile units,
many unit now fit roads better, thanks to stratego
New reptilian tech - improved vehicle shields:
New insectoid techs - metamorphosis, idea thanks to Samuelch, images thanks to Noaharts:
; incubation techs, images thanks to Noaharts:
; spider mother, thanks to Anchar:
New neutral unit, jaw:
, thanks to Anchar
New decorations:
, thanks to Anchar
New decorations, thanks to GeneralWadaling
New decorations:
, thanks to Noaharts
New sound for some insectoid big creatures, proper credits in help file
also this was the changelog for this update:
New skimrish map: Revenge 1. A Hero, thanks to Raffaele Ruffato
Balance changes and fixes:
sword ACP can't hit air and missile units,
many unit now fit roads better, thanks to stratego
New reptilian tech - improved vehicle shields:
New insectoid techs - metamorphosis, idea thanks to Samuelch, images thanks to Noaharts:
; incubation techs, images thanks to Noaharts:
; spider mother, thanks to Anchar:
New neutral unit, jaw:
, thanks to Anchar
New decorations:
, thanks to Anchar
New decorations, thanks to GeneralWadaling
New decorations:
, thanks to Noaharts
New sound for some insectoid big creatures, proper credits in help file
Re: Version 1.019
Anchar, please see my note on pupa based population dynamics in the insectoid metamorphosis tech post.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.019
Since the core changes AI was not occupying TC-s and builing factories - fixed (thanks to Harchie for the report)
uos already
uos already