Version 1.019

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Stratego (dev)
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Version 1.019

Post by Stratego (dev) »

Version 1.018 is published
Midonik
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Re: Version 1.019

Post by Midonik »

Dev version is outdated
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Stratego (dev)
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Re: Version 1.019

Post by Stratego (dev) »

sry uos 10
Midonik
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Re: Version 1.019

Post by Midonik »

Thanks
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Stratego (dev)
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Re: Version 1.019

Post by Stratego (dev) »

Dangerous core changes:
these logics no longer use modifiers but the valid target settings only, so now the code also changed to use those:
these logics were affected:
1. techs, buffs and debuff effects that apply the changes to target unit stats (hp/armor/power/speed and so on).
2. When a tech adds an ability or weapon effect to certain units (i dont know any example lol :))
3. When checking if an effect can target units (so the action icon will appear on possible targets)
4. In a buildlist (in a running game) to show proper construction times (eg. with ambidextria it shows less turns)

so please check all if they are still working. thanks!

uos 10
Stratego (dev)
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Re: Version 1.019

Post by Stratego (dev) »

i found a crash, fixed uos 10
Stratego (dev)
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Re: Version 1.019

Post by Stratego (dev) »

new update uos already
i kinda ruined (hopefulyl not) all level ups and techs requirements.

i have reworked its usage and modders can set them from a new file (see moders lounge yesterday topic)
warlock
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Re: Version 1.019

Post by warlock »

Hi,
My only request is that the version log changes presented to the users provide a clear statement on any gameplay imoact, if any. Otherwise i suggest a generic note to the effect that some game features were re implemented for reason xyz.
Speaking as a player with sone knowledge of software dedign, I really appreciate all the efforts of the development team.
Midonik
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Location: Poland

Re: Version 1.019

Post by Midonik »

I always write a pretty accurate log, I believe, unlike most other variants.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
warlock
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Re: Version 1.019

Post by warlock »

Hi,
I agree. My concern stems from my own ignorance of the underlying issues, coupled with a failure to comprehend the prior posts.
Stratego (dev)
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Re: Version 1.019

Post by Stratego (dev) »

here too (like written in AOF)
and experimental on-damand unit load version is out already.
Stratego (dev)
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Re: Version 1.019

Post by Stratego (dev) »

again new update - now the textings and names of new units are ok.

also this was the changelog for this update:
New skimrish map: Revenge 1. A Hero, thanks to Raffaele Ruffato
Balance changes and fixes:
sword ACP can't hit air and missile units,
many unit now fit roads better, thanks to stratego
New reptilian tech - improved vehicle shields:
New insectoid techs - metamorphosis, idea thanks to Samuelch, images thanks to Noaharts:
; incubation techs, images thanks to Noaharts:
; spider mother, thanks to Anchar:
New neutral unit, jaw:
, thanks to Anchar
New decorations:
, thanks to Anchar
New decorations, thanks to GeneralWadaling
New decorations:
, thanks to Noaharts
New sound for some insectoid big creatures, proper credits in help file
warlock
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Re: Version 1.019

Post by warlock »

Anchar, please see my note on pupa based population dynamics in the insectoid metamorphosis tech post.
Stratego (dev)
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Re: Version 1.019

Post by Stratego (dev) »

Since the core changes AI was not occupying TC-s and builing factories - fixed (thanks to Harchie for the report)
uos already
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