Version 1.017

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Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Version 1.017

Post by Stratego (dev) »

Version 1.016 is published
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.017

Post by Stratego (dev) »

new update thanks to Midonik:
uos 5

New random map: Outpost 303 Gamma, thanks to James Skruhak
New campaign - Tale of the Wanderer
Animation on the slime, thanks to stratego
New flamethrowers skin, thanks to rtte
Balance changes and fixes:
enchantment drugs can be used on allies, not only on self
"stealable" techs are actually stealable now (I'm sorry)
clearing now works on all obstacles (not the walls, it can't be built on them either)
all units should now appear in the map editor/help section unit list
Hercules beetle mecha can now be built in the tc, it's attack is increased
artillery aircraft's attack increased, also it's bonus against buildings and tanks, former on jet bomber and moth bomber too
vilebomber's speed increased by 1, it's cost decreased by 1
summon explosive material's cooldown decreased, explosive materials hp increased, it now counts as a mine
acid bug's speed increased
nidus worm's attack increased, locust's speed increased
toxic lakes can now have bridges built on them
saboteur's cost decreased
every building's cost equivalent to the amount of turns a basic builder with no upgrades of the building's race needs to use to build it, including laying the foundation (divided by 4 for mega buildings)
bolter bug and autocannon is now built in 4 turns at base and tier 1 tech, 3 on full upgrades, and the costal gun is built in 7 turns at base, 6 at tier 1, 5 at full tech
husk bunker is built in 3 actions at base (like before) then 2 at tier 1 then 1 at tier 3
fixed rocket artillery costs 7 and the fixed railgun costs 5
plasma turent - now 6 cost
radar tower costs 3
grey academy's cost is now 4.
kingofgalaxies
Posts: 190
Joined: Mon May 09, 2016 3:13 pm

Re: Version 1.017

Post by kingofgalaxies »

Great work!
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