Version 1.016
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Version 1.016
Version 1.015 is published
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Re: Version 1.016
up date uos5
- space: all warships have +1 speed (except cruisers remained in speed 3)
- space: cruisers have 4 range and cost 8 (insectoid 7)
- space: all sounds are set, so no more "Jah Vohl!" and such improper sounds
- however movement sound barely audible... i could not make it work, anone knowing how to make a sound louder without torsion please help.
- space: all warships have +1 speed (except cruisers remained in speed 3)
- space: cruisers have 4 range and cost 8 (insectoid 7)
- space: all sounds are set, so no more "Jah Vohl!" and such improper sounds
- however movement sound barely audible... i could not make it work, anone knowing how to make a sound louder without torsion please help.
Re: Version 1.016
What did you do for the selection sound?
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Re: Version 1.016
the little "thick" sound that is the default everywhere.
later we can set some random nicer ones - but at least now no improper german and such speeches.
later we can set some random nicer ones - but at least now no improper german and such speeches.
Re: Version 1.016
For ground units we use different languages on selection tho.
The idea was that the human army is made of many united nations so it has different nationalities.
The idea was that the human army is made of many united nations so it has different nationalities.
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Re: Version 1.016
ok.
i ment "in general" in all alternative there is a "sniff" or something sound that has the bigger weight and on rare occasions you can hear normal mvoised and "yes sir" and such.
so i t will not get annoying hearing them always on every selection.
taht "sniff" is there now only.
i ment "in general" in all alternative there is a "sniff" or something sound that has the bigger weight and on rare occasions you can hear normal mvoised and "yes sir" and such.
so i t will not get annoying hearing them always on every selection.
taht "sniff" is there now only.
Re: Version 1.016
What do you think should be the select sound for spaceships?
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Re: Version 1.016
i think
- mostly this sniff i just set (have u checked in dev version?) - with eg weight 30
- and maybe a rare speech of these with weight 1 or 2:
-- "Admiral?" or something to call the "player"
-- A sound of opening doors like on a spaceship would.
--
such like these.
- mostly this sniff i just set (have u checked in dev version?) - with eg weight 30
- and maybe a rare speech of these with weight 1 or 2:
-- "Admiral?" or something to call the "player"
-- A sound of opening doors like on a spaceship would.
--
such like these.
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Re: Version 1.016
human spaceport and construction fleet has new appearance.
uos 5
uos 5
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- unit_space_bld_hum_spaceport.png (2.48 KiB) Viewed 1032 times
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- unit_space_bld_hum_spaceport_occ.png (2.37 KiB) Viewed 1032 times
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- unit_human_space_ship_builder.png (929 Bytes) Viewed 1032 times
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Re: Version 1.016
new map sending feature for android 10 users.
also new animation on human spaceport, and occupied image.
uos 10
also new animation on human spaceport, and occupied image.
uos 10
Re: Version 1.016
I havent tested the map sending but the dev version seems to work fine
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Re: Version 1.016
thanks!
Re: Version 1.016
It sounds good imo.Stratego (dev) wrote: ↑Sun Oct 17, 2021 6:59 pm - however movement sound barely audible... i could not make it work, anone knowing how to make a sound louder without torsion please help.
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Re: Version 1.016
update uos 10
Image change on human spaceport, image change on human construction fleet:
New skirmish maps: galactic skirmish; Reptile War, thanks to gamerwesley38
New map in the Battle of the Paradise campaign - Breach and hold
New space sounds (proper credits in the help file)
Balance changes and fixes:
lamia's range decreased to 3
lower resistance can now be removed through mend or heal
2nd tier of body modifications, exosceletons and energy weapons techs gives 1 less, the 3rd one more stat point
energy spear alphas, blade alphas, sword ACP can now pierce armor again
Reptilian building 1 now has correct occupied image
all mechanical unit and large creatures don't get the trench effect
pushed artillery gains +1 speed on roads
space: all warships have +1 speed (except cruisers remained in speed 3)
space: cruisers have 4 range and cost 8 (insectoid 7)
Image change on human spaceport, image change on human construction fleet:
New skirmish maps: galactic skirmish; Reptile War, thanks to gamerwesley38
New map in the Battle of the Paradise campaign - Breach and hold
New space sounds (proper credits in the help file)
Balance changes and fixes:
lamia's range decreased to 3
lower resistance can now be removed through mend or heal
2nd tier of body modifications, exosceletons and energy weapons techs gives 1 less, the 3rd one more stat point
energy spear alphas, blade alphas, sword ACP can now pierce armor again
Reptilian building 1 now has correct occupied image
all mechanical unit and large creatures don't get the trench effect
pushed artillery gains +1 speed on roads
space: all warships have +1 speed (except cruisers remained in speed 3)
space: cruisers have 4 range and cost 8 (insectoid 7)
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Re: Version 1.016
braiwasher fix uos 5
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Re: Version 1.016
slime animation is in, uos 5
tell me if it is too much movement (if it is annoying or not)
tell me if it is too much movement (if it is annoying or not)
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