Version 1.016

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Stratego (dev)
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Version 1.016

Post by Stratego (dev) »

Version 1.015 is published
Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

up date uos5

- space: all warships have +1 speed (except cruisers remained in speed 3)
- space: cruisers have 4 range and cost 8 (insectoid 7)
- space: all sounds are set, so no more "Jah Vohl!" and such improper sounds :)
- however movement sound barely audible... i could not make it work, anone knowing how to make a sound louder without torsion please help.
Midonik
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Re: Version 1.016

Post by Midonik »

What did you do for the selection sound?
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Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

the little "thick" sound that is the default everywhere.
later we can set some random nicer ones - but at least now no improper german and such speeches.
Midonik
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Re: Version 1.016

Post by Midonik »

For ground units we use different languages on selection tho.

The idea was that the human army is made of many united nations so it has different nationalities.
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Re: Version 1.016

Post by Stratego (dev) »

ok.
i ment "in general" in all alternative there is a "sniff" or something sound that has the bigger weight and on rare occasions you can hear normal mvoised and "yes sir" and such.
so i t will not get annoying hearing them always on every selection.

taht "sniff" is there now only.
Midonik
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Re: Version 1.016

Post by Midonik »

What do you think should be the select sound for spaceships?
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Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

i think
- mostly this sniff i just set (have u checked in dev version?) - with eg weight 30
- and maybe a rare speech of these with weight 1 or 2:
-- "Admiral?" or something to call the "player"
-- A sound of opening doors like on a spaceship would.
--
such like these.
Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

human spaceport and construction fleet has new appearance.
uos 5
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unit_space_bld_hum_spaceport.png
unit_space_bld_hum_spaceport.png (2.48 KiB) Viewed 1032 times
unit_space_bld_hum_spaceport_occ.png
unit_space_bld_hum_spaceport_occ.png (2.37 KiB) Viewed 1032 times
unit_human_space_ship_builder.png
unit_human_space_ship_builder.png (929 Bytes) Viewed 1032 times
Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

new map sending feature for android 10 users.
also new animation on human spaceport, and occupied image.

uos 10
Midonik
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Re: Version 1.016

Post by Midonik »

I havent tested the map sending but the dev version seems to work fine
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Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

thanks!
Midonik
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Re: Version 1.016

Post by Midonik »

Stratego (dev) wrote: Sun Oct 17, 2021 6:59 pm - however movement sound barely audible... i could not make it work, anone knowing how to make a sound louder without torsion please help.
It sounds good imo.
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Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

update uos 10

Image change on human spaceport, image change on human construction fleet:
New skirmish maps: galactic skirmish; Reptile War, thanks to gamerwesley38
New map in the Battle of the Paradise campaign - Breach and hold
New space sounds (proper credits in the help file)
Balance changes and fixes:
lamia's range decreased to 3
lower resistance can now be removed through mend or heal
2nd tier of body modifications, exosceletons and energy weapons techs gives 1 less, the 3rd one more stat point
energy spear alphas, blade alphas, sword ACP can now pierce armor again
Reptilian building 1 now has correct occupied image
all mechanical unit and large creatures don't get the trench effect
pushed artillery gains +1 speed on roads
space: all warships have +1 speed (except cruisers remained in speed 3)
space: cruisers have 4 range and cost 8 (insectoid 7)
Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

braiwasher fix uos 5
Stratego (dev)
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Re: Version 1.016

Post by Stratego (dev) »

slime animation is in, uos 5
tell me if it is too much movement (if it is annoying or not)
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