Version 1.010
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Version 1.010
Version 1.009 is published
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
I probably messed again the multiplyer-replaying turn bugs, by the attempt to fix the recently reported resign problem.
please get the dev version and test it wil someone or ifu have multiple phones you can alone too.
uos 10 in all these versions AOF/AOW/AOS/AOG
scenarios needs to be tested
- normal playing the game 2-3 multiplyer humans
- normal playing the game 2 multiplyer humans but with also several AI-s.
using the the above setups:
- normal gameplay
- player resigning
- LAST player resigning (i mean last to be last in the players list)
- skipping another player
- kicking another player
- winning a game.
not sure i listed all possible cases.
please get the dev version and test it wil someone or ifu have multiple phones you can alone too.
uos 10 in all these versions AOF/AOW/AOS/AOG
scenarios needs to be tested
- normal playing the game 2-3 multiplyer humans
- normal playing the game 2 multiplyer humans but with also several AI-s.
using the the above setups:
- normal gameplay
- player resigning
- LAST player resigning (i mean last to be last in the players list)
- skipping another player
- kicking another player
- winning a game.
not sure i listed all possible cases.
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
Space fight mockup uos already.
- basic units only for humans:
units: constuctor ship, invasion fleet, corvette, fregatt,
buildings: space station, defensive minefield.
- AI working about ok, builds things too.
- i made a (at least i think) nice space generation
- check in mapeditor too
- there is a 20x20 empty space map generated to test random TC generation and such.
the stats of units are totally random, not final.
tell me what u think for this "mockup" version.
uos 10
- basic units only for humans:
units: constuctor ship, invasion fleet, corvette, fregatt,
buildings: space station, defensive minefield.
- AI working about ok, builds things too.
- i made a (at least i think) nice space generation
- check in mapeditor too
- there is a 20x20 empty space map generated to test random TC generation and such.
the stats of units are totally random, not final.
tell me what u think for this "mockup" version.
uos 10
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
Space combat first version is UOS already, for now all races have the starter units.
- added some decoration asteroidsd (that slows bigger ships)
- added some decorative terrains like foggy parts and such.
- there is only one 20x20 random map to try on.
and also these changes from Midonik
Map fixes:Some crashing maps are fixed now
New instectoid units: nidus worm, idea thanks to BadNorth, images thanks to Anchar, incubator and costal gun, thanks to Anchar
NEW space combat:The basics of space combat is in, with very limited units yet
New skin for the EMP cannon, thanks to Anchar.
Balance changes and fixes:
moth has bonuses to mega buildings
dragonfly mech can now walk and move on forest tiles
sword, spear alphas and sword ACP now have proper energy attack types set
insectoid autocannon now has physical attack type set
burrowed death worm and sand worm can now only see ground stealth units
balistic missile launchers now have 6 basd range and 10 power
ultimate projectiles and artillery trackers techs now actually give -5% miss chance each
water striders have 25 hp, 2/3 armors
uos already
- added some decoration asteroidsd (that slows bigger ships)
- added some decorative terrains like foggy parts and such.
- there is only one 20x20 random map to try on.
and also these changes from Midonik
Map fixes:Some crashing maps are fixed now
New instectoid units: nidus worm, idea thanks to BadNorth, images thanks to Anchar, incubator and costal gun, thanks to Anchar
NEW space combat:The basics of space combat is in, with very limited units yet
New skin for the EMP cannon, thanks to Anchar.
Balance changes and fixes:
moth has bonuses to mega buildings
dragonfly mech can now walk and move on forest tiles
sword, spear alphas and sword ACP now have proper energy attack types set
insectoid autocannon now has physical attack type set
burrowed death worm and sand worm can now only see ground stealth units
balistic missile launchers now have 6 basd range and 10 power
ultimate projectiles and artillery trackers techs now actually give -5% miss chance each
water striders have 25 hp, 2/3 armors
uos already
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
new unit categorization in help file and mapeditor.
from now it can be customly select which unit to show under what category.
i put random images there now, there will come good images.
UOS already
also for SPACE things.
my quick to make unit images are VERY VERY BAD, please someone having a little gift make units for these units
for insectiods, for reptilians and for humans, we have these ugly ones now.
i mean ugly they are 2dish "mess" of things. we nede some nice 3d looking side-top view ships (like tanks in AOW)
(excpt human builder, that is designed one not a garbage that i made)
from now it can be customly select which unit to show under what category.
i put random images there now, there will come good images.
UOS already
also for SPACE things.
my quick to make unit images are VERY VERY BAD, please someone having a little gift make units for these units
for insectiods, for reptilians and for humans, we have these ugly ones now.
i mean ugly they are 2dish "mess" of things. we nede some nice 3d looking side-top view ships (like tanks in AOW)
(excpt human builder, that is designed one not a garbage that i made)
- Attachments
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- unit_human_space_ship_builder.png (939 Bytes) Viewed 894 times
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- unit_hum_space_ship_frigate.png (2.31 KiB) Viewed 894 times
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- unit_human_space_ship_transport.png (5.02 KiB) Viewed 894 times
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- unit_hum_space_ship_corvette.png (5.29 KiB) Viewed 894 times
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- unit_rep_space_ship_invasional.png (2.4 KiB) Viewed 894 times
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- unit_rep_space_ship_frigate.png (5.69 KiB) Viewed 894 times
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- unit_rep_space_ship_corvette.png (1.91 KiB) Viewed 894 times
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- unit_rep_space_ship_builder.png (1.2 KiB) Viewed 894 times
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- unit_ins_space_ship_builder.png (6.14 KiB) Viewed 894 times
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- unit_ins_space_ship_invasional.png (9.01 KiB) Viewed 894 times
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- unit_ins_space_ship_corvette.png (2.42 KiB) Viewed 894 times
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- unit_ins_space_ship_frigate.png (3.95 KiB) Viewed 894 times
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
little updated (3Dishization) spacescraft images.
uos 10
uos 10
- Attachments
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- unit_rep_space_ship_invasional.png (2.4 KiB) Viewed 878 times
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- unit_human_space_ship_transport.png (2.85 KiB) Viewed 878 times
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- unit_rep_space_ship_builder.png (1.34 KiB) Viewed 878 times
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- unit_rep_space_ship_corvette.png (2.11 KiB) Viewed 878 times
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- unit_rep_space_ship_frigate.png (4.86 KiB) Viewed 878 times
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- unit_hum_space_ship_corvette.png (2.52 KiB) Viewed 878 times
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- unit_hum_space_ship_frigate.png (2.54 KiB) Viewed 878 times
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- unit_ins_space_ship_builder.png (5.75 KiB) Viewed 878 times
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- unit_ins_space_ship_corvette.png (2.68 KiB) Viewed 878 times
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- unit_ins_space_ship_frigate.png (4.3 KiB) Viewed 878 times
Re: Version 1.010
They definetly have more depth.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
also this one
- Attachments
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- unit_ins_space_ship_invasional.png (3.01 KiB) Viewed 853 times
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- Site Admin
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Re: Version 1.010
new reptilian space ships and buildings thanks to Anchar!
uos 5
uos 5
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
new insectiod invasinal ship.
uos already.
uos already.
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Version 1.010
new update: naming of space units by Midonik.
uos 5
uos 5