Version 1.004 beta

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Version 1.004 beta

Post by Midonik »

New Dev version uos (not public yet)
version 1.004b

Change:Multiplayer bet games requires at least level 4 players

Change:Multiplayer: You can not join with same color as another player

Balance changes and fixes:

self explosion no longer autocasts,

grey vector's hp increased by 9, speed increased by 1,

heat isolation now properly adds 1 speed on snow and ice,

units no longer get stuck when in neutral buildings at full capacity,

"hatchery" named changed to "insectoid barracks",

hazamat squad cannot be affected by poison and toxins,

hover laser cannon is now affected by the energy weapons technology,

snakemen are built randomly with one of two looks,

antmen queen, empress, pretorian, longneck, sand worm, hydra moved to a new category: large creatures; now they can't be transported by small ground transport vehicles,

at units have bonuses to large creatures equal to their bonuses to mechanical units; flamethrowers have the same bonuses to large creatures as to big creatures,

drones and other AI controlled ground and water units moved to new category: autonomous; can't be affected by psionic and other effects affecting minds, can be EMP, hacked, etc,

terminators and gremlin construct moved to a new category: androids; count among infantry, but not flesh and blood, so they can't burn, are unaffected by poison, toxins and psionic, however can be hacked, fixed, EMP-ed,

eggs now have a chance to spawn either honey antmen or antmen workers in addition to antmen soliders,

cooldown of egg summoning increased to 4,

reptilian transport speeder is an upgrade for a different vehicle; hover recon technology will no longer malfunction,

rider and pad speeders are affected by energy weapons technologies,

melee units can't hit air units and missiles,

railgun infantry actually deals physical damage,

supply units can now also speed up production through an ability,

decreased sight of the stratofighter to 6,

AMPs and ACPs now walk through forests with 2 speed,

warpincer can capture tcs,

AA towers can't attack ground units,

human support weapons and some other infantry can properly pass trenches.

New instectoid units: cutter mecha mantis, warpillar, honey antmen, wasp fighter, antlion artillery, hatchery, insectoid shipyard, scorcher, pyroticks, acid bug, blood bag, roachmen, leaches, images thanks to Anchar/Noaharts, ideas thanks to Noaharts/General Brave/General Waddaling.

New human unit - guided missiles launcher, image thanks to Anchar

New reptilians units: transporter, sauruses, ankylosaurus, raptors, laser cannon; new techs - prehistorical genes, 2 tiers, images thanks to Anchar

New skin pack: Greentide, thanks to Noaharts

New skins: alpha officer, thanks to Menselot, scanner drone, thanks to LordofAles, laser tank, thanks to StormSaint

Redesign for the brainwashing aircraft, civilians (3), space marines, thanks to Anchar.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Version 1.004 beta

Post by Midonik »

Published
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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