New Dev version uos:
2021-??-?? version 1.001b
Balance changes and fixes:
Name in notifications changed to a correct one,
changed the corpses of the insectoid big creatures to big creature corpses,
decreased the attack of the AA terrapin destoyer,
decreased the hp gain from insectoid genome techs,
damaging effects can hit buildings that are under construction,
self explosion always kills the caster,
pyro speeder and hover laser cannon hp changed to 28,
there's no longer two Costal random maps,
naval units can no longer be built in landlocked tcs.
New human units: armoured car, idea thanks to ZakTheBuilder, image thanks to BrenoHenrique, railgun infantry, thanks to Stormsaint, ICBM launcher, thanks to DDD.
New instectoid units: antmen queen, idea thanks Typhoon, image thanks to Noaharts/patroid (eggs image thanks to Mothy), heavy pulse gun and pulse machine gun, thanks to Typhoon/Anchar, grub worm, thanks to Noaharts/BadNorth, prey mantis, idea thanks to Noaharts, image thanks to Anchar, minder lord, idea thanks to Typhoon, image thanks to Typhoon/Anchar, flying antmen, idea thanks to Typhoon, images thanks to Anchar.
New terrains, thanks to DreJaDe
Tc spawn points added, tcs show up in the random map editor
Fixes to maps: Cascade, Defense
Redesign for the flying form of grey strider, holographic communications, stealing, crockbrute, HAP flamethrowers, labour AMP, hazamat squad, and insectoid workers/soliders, rocket artillery, rocket projectile, laser AA gun, riflemen, beam gun thanks to Anchar, redesign for the red trees, alphas and alpha officer, thanks to Menselot, scanner drone, lamia, gremlins, gremlin hunter, watcher, construct; salamander, splinter cells, furball, raider, pyro and pad speeder, winter infantry, brainwashing aircraft, thanks to BadNorth, medic, thank to TrueSlav.
New random maps and multiplayer scenarios
Version 1.002 beta
Version 1.002 beta
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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