Neutral buildings that can be captured.

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Anchar
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Neutral buildings that can be captured.

Post by Anchar »

Neutral buildings that can be captured.

Is it possible to make multiple battle buildings that could be captured? I've seen this in AoF, it would be nice to have them here. It would also be even more magnificent if there were neutral buildings to capture that could produce neutral fighters, as well as just neutral combat long-range buildings that would fire at everyone passing by.
Midonik
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Re: Neutral buildings that can be captured.

Post by Midonik »

We have a refinery already, we can have more.
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Re: Neutral buildings that can be captured.

Post by Anchar »

?
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Re: Neutral buildings that can be captured.

Post by Anchar »

?
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Midonik
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Re: Neutral buildings that can be captured.

Post by Midonik »

If they are to be capturable, they should have team colour I think.
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Re: Neutral buildings that can be captured.

Post by Stratego (dev) »

awesopme images!

attention with such images as on shooting they will (and should) turn - so the shading should not change on them.
also maybe they are little too sideview?
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

I did not understand the meaning of what was written, perhaps because of the translator.
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Re: Neutral buildings that can be captured.

Post by Stratego (dev) »

when building shoots the building image will turn (barrel from left to right) so images needs to be symmetric when flipped (except the barrel and its tower).
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

Symmetrical in terms of shading? Or in terms of outline?
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Re: Neutral buildings that can be captured.

Post by Stratego (dev) »

both.
i mean if you "flip" the image only the turret and barrel should "change" visually.
as currently in AOW the concrete turrets (base is symmetrical, so flipped only the barrel position changes)
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Re: Neutral buildings that can be captured.

Post by Anchar »

.
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Re: Neutral buildings that can be captured.

Post by Stratego (dev) »

very good!

(my last minor suggestion is a higher angle of view - as seems almost total sideview.)
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Re: Neutral buildings that can be captured.

Post by Midonik »

Anchar wrote: Sat Feb 12, 2022 8:24 pm.
Do you have any stat suggestions?
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

For single barrel:
Lives 150
Attack 20-30+ in area
Distance 4-5
Armor 6/6
Bonuses against buildings

For double barrel:
Life ~120
Attack 10
Distance 2-3
Armor 4/4
Bonuses against mechanical and giant opponents.

I also changed the image for the single barrel gun.
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Re: Neutral buildings that can be captured.

Post by Midonik »

They seem rather powerful and very tanky. Do you think that's ok since they are neutral and capturable?
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Re: Neutral buildings that can be captured.

Post by Anchar »

Hmmm I think yes, in my opinion this is necessary for their value and significance relative to the standard towers of other races, maybe I will add more towers over time, the statistics of which will be lower.
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Re: Neutral buildings that can be captured.

Post by Anchar »

In any case, these are my approximate statistics.
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Re: Neutral buildings that can be captured.

Post by Anchar »

I drew another one.
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Re: Neutral buildings that can be captured.

Post by Stratego (dev) »

before any more designs are being made in same view angle i must emphasize my suggestion here:
my last minor suggestion is a higher angle of view - as seems almost total sideview.
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Re: Neutral buildings that can be captured.

Post by Anchar »

Do you mean that the barrel of the gun would look up?
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Re: Neutral buildings that can be captured.

Post by Midonik »

I mede these require a unit to be inside in order for them to attack
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Re: Neutral buildings that can be captured.

Post by Anchar »

.
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Re: Neutral buildings that can be captured.

Post by Anchar »

Emp gun.
Range 4-5.
Life 30-50
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

I saw that someone wanted to add mind control to all factions. Therefore, I think you can give an alternative in the form of buildings.
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

Purple lures opponents to its side, orange either makes them neutral or hits with psionic attacks.
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

I think life is 20-30
Range 4
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

He also made several rocket launchers. This
Lives 50
Attack 10; 3 actions
armor 0/0
range 4
Missile Anti Air Ability
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

chemical rocket
Life 40-50
Range 4
Armor 0/0
attack inflicts toxins
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

fire rocket
Approximately the same characteristics but instead of toxins it sets fire.
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Anchar
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Re: Neutral buildings that can be captured.

Post by Anchar »

Is it possible to add this?
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