Skin for Human.

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Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Skin for Human.

Post by Anchar » Fri Aug 26, 2022 3:01 pm

Skin for Human.
Attachments
unit_hum_inf_railgan skin.png
unit_hum_inf_railgan skin.png (1.71 KiB) Viewed 175 times
unit_hum_inf_sniperAT2 skin.png
unit_hum_inf_sniperAT2 skin.png (1.34 KiB) Viewed 175 times
unit_hum_inf_sniperAT skin.png
unit_hum_inf_sniperAT skin.png (1.3 KiB) Viewed 175 times
unit_hum_inf_rocket skin.png
unit_hum_inf_rocket skin.png (1.73 KiB) Viewed 175 times
unit_hum_inf_sniper skin.png
unit_hum_inf_sniper skin.png (1.22 KiB) Viewed 175 times
unit_hum_inf_sniper2 skin.png
unit_hum_inf_sniper2 skin.png (1.29 KiB) Viewed 175 times

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Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Re: Skin for Human.

Post by Anchar » Fri Aug 26, 2022 3:03 pm

+
Attachments
unit_hum_inf_stels2 skin.png
unit_hum_inf_stels2 skin.png (1.26 KiB) Viewed 174 times
unit_hum_inf_tehnicans skin.png
unit_hum_inf_tehnicans skin.png (1.33 KiB) Viewed 174 times
unit_hum_inf_mortar skin.png
unit_hum_inf_mortar skin.png (2.1 KiB) Viewed 174 times
unit_hum_inf_stels skin.png
unit_hum_inf_stels skin.png (1.2 KiB) Viewed 174 times
unit_hum_inf_swat skin.png
unit_hum_inf_swat skin.png (1.63 KiB) Viewed 174 times
unit_hum_inf_inf skin.png
unit_hum_inf_inf skin.png (1.63 KiB) Viewed 174 times

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Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Re: Skin for Human.

Post by Anchar » Fri Aug 26, 2022 3:04 pm

+
Attachments
unit_hum_inf_flame skin.png
unit_hum_inf_flame skin.png (1.71 KiB) Viewed 174 times
unit_hum_inf_himical skin.png
unit_hum_inf_himical skin.png (1.85 KiB) Viewed 174 times
unit_hum_inf_medic skin.png
unit_hum_inf_medic skin.png (1.51 KiB) Viewed 174 times
unit_hum_inf_lazergan skin.png
unit_hum_inf_lazergan skin.png (1.1 KiB) Viewed 174 times
unit_hum_inf_medicfight skin.png
unit_hum_inf_medicfight skin.png (1.85 KiB) Viewed 174 times
unit_hum_inf_hlg skin.png
unit_hum_inf_hlg skin.png (1.15 KiB) Viewed 174 times

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Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Re: Skin for Human.

Post by Anchar » Fri Aug 26, 2022 3:06 pm

+
Attachments
unit_hum_inf_biglazergan skin.png
unit_hum_inf_biglazergan skin.png (1.74 KiB) Viewed 174 times
unit_hum_inf_bigframe skin.png
unit_hum_inf_bigframe skin.png (2.03 KiB) Viewed 174 times
unit_hum_inf_drone2 skin.png
unit_hum_inf_drone2 skin.png (706 Bytes) Viewed 174 times
unit_hum_inf_drone skin.png
unit_hum_inf_drone skin.png (2.1 KiB) Viewed 174 times
unit_hum_inf_bigrailgan skin.png
unit_hum_inf_bigrailgan skin.png (1.84 KiB) Viewed 174 times

Midonik
Posts: 5106
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Skin for Human.

Post by Midonik » Wed Sep 07, 2022 1:13 pm

Is "bigrailgun" the at HAP troopers? And biglazergun the normal ones?
What is unit_hum_inf_swat?
Also I think the skin for railgunners looks too similar to the missile troopers.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.

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Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Re: Skin for Human.

Post by Anchar » Wed Sep 07, 2022 2:19 pm

Midonik wrote:
Wed Sep 07, 2022 1:13 pm
Is "bigrailgun" the at HAP troopers? And biglazergun the normal ones?
Yes and yes.

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Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Re: Skin for Human.

Post by Anchar » Wed Sep 07, 2022 2:21 pm

Midonik wrote:
Wed Sep 07, 2022 1:13 pm
What is unit_hum_inf_swat?
Also I think the skin for railgunners looks too similar to the missile troopers.
Shtormtroopers.
Why not?

Midonik
Posts: 5106
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Skin for Human.

Post by Midonik » Wed Sep 07, 2022 2:30 pm

Similar looking units are easy to confused, we should try to avoid it. The railgun orginal image also has a much different looking weapon, not alike a missile launcher.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.

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Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Re: Skin for Human.

Post by Anchar » Wed Sep 07, 2022 2:57 pm

I can't change their railgun as the HAP railgun has the same one so it's easier to change rocket launchers. Also, railguns for railgunners are currently different, as far as I understand.
Attachments
unit_hum_inf_rockets2.png
unit_hum_inf_rockets2.png (1.74 KiB) Viewed 111 times

Midonik
Posts: 5106
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Skin for Human.

Post by Midonik » Wed Sep 07, 2022 4:04 pm

? The AT HAP railguns don't need to be the same as the railgunners', in fact I'd rather the HAP troopers had much heavier looking guns.
I dont think changing the missile troopers' image fixes anything, the railgunners' guns still look like personal missile launchers.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.

User avatar
Anchar
Posts: 1672
Joined: Sat Jun 27, 2020 2:39 am

Re: Skin for Human.

Post by Anchar » Wed Sep 07, 2022 8:19 pm

Like heavy railguns, why not? This should not affect the speed in any way, since rocket launchers have the same movement speed as railguns. Also, I don't see any discrepancies with the description. With the same success, one can say that hlg and beam gun are too similar and can be confused. Besides, it's just a skin.

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