Neutral buildings that can be captured.
Neutral buildings that can be captured.
Neutral buildings that can be captured.
Is it possible to make multiple battle buildings that could be captured? I've seen this in AoF, it would be nice to have them here. It would also be even more magnificent if there were neutral buildings to capture that could produce neutral fighters, as well as just neutral combat long-range buildings that would fire at everyone passing by.
Is it possible to make multiple battle buildings that could be captured? I've seen this in AoF, it would be nice to have them here. It would also be even more magnificent if there were neutral buildings to capture that could produce neutral fighters, as well as just neutral combat long-range buildings that would fire at everyone passing by.
Re: Neutral buildings that can be captured.
We have a refinery already, we can have more.
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Re: Neutral buildings that can be captured.
?
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- unit_hum_bld_railgun 3.png (1.13 KiB) Viewed 2463 times
Re: Neutral buildings that can be captured.
?
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Re: Neutral buildings that can be captured.
If they are to be capturable, they should have team colour I think.
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Re: Neutral buildings that can be captured.
awesopme images!
attention with such images as on shooting they will (and should) turn - so the shading should not change on them.
also maybe they are little too sideview?
attention with such images as on shooting they will (and should) turn - so the shading should not change on them.
also maybe they are little too sideview?
Re: Neutral buildings that can be captured.
I did not understand the meaning of what was written, perhaps because of the translator.
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Re: Neutral buildings that can be captured.
when building shoots the building image will turn (barrel from left to right) so images needs to be symmetric when flipped (except the barrel and its tower).
Re: Neutral buildings that can be captured.
Symmetrical in terms of shading? Or in terms of outline?
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Re: Neutral buildings that can be captured.
both.
i mean if you "flip" the image only the turret and barrel should "change" visually.
as currently in AOW the concrete turrets (base is symmetrical, so flipped only the barrel position changes)
i mean if you "flip" the image only the turret and barrel should "change" visually.
as currently in AOW the concrete turrets (base is symmetrical, so flipped only the barrel position changes)
Re: Neutral buildings that can be captured.
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Re: Neutral buildings that can be captured.
very good!
(my last minor suggestion is a higher angle of view - as seems almost total sideview.)
(my last minor suggestion is a higher angle of view - as seems almost total sideview.)
Re: Neutral buildings that can be captured.
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Re: Neutral buildings that can be captured.
For single barrel:
Lives 150
Attack 20-30+ in area
Distance 4-5
Armor 6/6
Bonuses against buildings
For double barrel:
Life ~120
Attack 10
Distance 2-3
Armor 4/4
Bonuses against mechanical and giant opponents.
I also changed the image for the single barrel gun.
Lives 150
Attack 20-30+ in area
Distance 4-5
Armor 6/6
Bonuses against buildings
For double barrel:
Life ~120
Attack 10
Distance 2-3
Armor 4/4
Bonuses against mechanical and giant opponents.
I also changed the image for the single barrel gun.
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- unit_hum_bld_railgun 31.png (1.37 KiB) Viewed 2258 times
Re: Neutral buildings that can be captured.
They seem rather powerful and very tanky. Do you think that's ok since they are neutral and capturable?
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Re: Neutral buildings that can be captured.
Hmmm I think yes, in my opinion this is necessary for their value and significance relative to the standard towers of other races, maybe I will add more towers over time, the statistics of which will be lower.
Re: Neutral buildings that can be captured.
In any case, these are my approximate statistics.
Re: Neutral buildings that can be captured.
I drew another one.
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Re: Neutral buildings that can be captured.
before any more designs are being made in same view angle i must emphasize my suggestion here:
my last minor suggestion is a higher angle of view - as seems almost total sideview.
Re: Neutral buildings that can be captured.
Do you mean that the barrel of the gun would look up?
Re: Neutral buildings that can be captured.
I mede these require a unit to be inside in order for them to attack
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Re: Neutral buildings that can be captured.
.
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Re: Neutral buildings that can be captured.
Emp gun.
Range 4-5.
Life 30-50
Range 4-5.
Life 30-50
Re: Neutral buildings that can be captured.
I saw that someone wanted to add mind control to all factions. Therefore, I think you can give an alternative in the form of buildings.
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Re: Neutral buildings that can be captured.
Purple lures opponents to its side, orange either makes them neutral or hits with psionic attacks.
Re: Neutral buildings that can be captured.
I think life is 20-30
Range 4
Range 4
Re: Neutral buildings that can be captured.
He also made several rocket launchers. This
Lives 50
Attack 10; 3 actions
armor 0/0
range 4
Missile Anti Air Ability
Lives 50
Attack 10; 3 actions
armor 0/0
range 4
Missile Anti Air Ability
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- Osa.png (1.1 KiB) Viewed 1308 times
Re: Neutral buildings that can be captured.
chemical rocket
Life 40-50
Range 4
Armor 0/0
attack inflicts toxins
Life 40-50
Range 4
Armor 0/0
attack inflicts toxins
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Re: Neutral buildings that can be captured.
fire rocket
Approximately the same characteristics but instead of toxins it sets fire.
Approximately the same characteristics but instead of toxins it sets fire.
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- Pepel.png (1.28 KiB) Viewed 1308 times
Re: Neutral buildings that can be captured.
Is it possible to add this?