Energy shields
- Sunrise Samurai
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Energy shields
Gives certain units (tanks, spacecraft, and anything else big enough to have a shield generator) and some buildings a 10/20/30% dodge chance against basic "ranged" attacks (even if the range is 1, it counts as ranged if it is a gun or laser type weapon.) Anything supposed to be melee attacks or to bypass shields will ignore the dodge chance.
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- Sunrise Samurai
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Re: Energy shields
Just realized midonik already posted a shield idea. Given how dodge didn't exist back then, I think this is a better idea anyway than merely adding armor.
The glorious sun rises again
Re: Energy shields
It will make big unit destoyeabke only by units with huge attack (and it will be slow) or by units with bonuses (is bonus applyed before damege reduction or after?). Its sounds like good idea to buff your tanks,ships,and buldings into hard to destroy fortresses. It seems good,but should have high cost and mayby we seperate tech for each unit type (vechicules shields,ship shields,factory shields,etc),and mayby it should be researched in special buliding. Also,it will be for all races?
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- Sunrise Samurai
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Re: Energy shields
All technology based races. It is based off the AoF dodge techs. Attacks against units with dodge have a chance of doing no damage.
It doesn't change armor values at all, just gives a chance to avoid all damage from each hit, individually.
It doesn't change armor values at all, just gives a chance to avoid all damage from each hit, individually.
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Re: Energy shields
Oh,sorry, missundenstanding. Sounds ok. How about cost? Mayby 6?
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Re: Energy shields
we will need a new machanic for that. a new "hp" like thing that is the shield status that decreses with attacks and increases automatically(?)
- LordOfAles
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Re: Energy shields
I guess so, increasing every turn regularly
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Energy shields
Sunrise Sumarai propesed just adding dodge,but such mechanic might work too.Sunrise Samurai wrote:Gives certain units (tanks, spacecraft, and anything else big enough to have a shield generator) and some buildings a 10/20/30% dodge chance against basic "ranged" attacks (even if the range is 1, it counts as ranged if it is a gun or laser type weapon.) Anything supposed to be melee attacks or to bypass shields will ignore the dodge chance.
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All help will be welcome.
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- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Energy shields
That sounds like a good idea, but it might be simpler to just use the existing dodge mechanic as I proposedStratego (dev) wrote:we will need a new machanic for that. a new "hp" like thing that is the shield status that decreses with attacks and increases automatically(?)
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- LordOfAles
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Re: Energy shields
Nuuuuu! No more dodge pls
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.