We are not Noob friendly.
- phoenixffyrnig
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We are not Noob friendly.
Apologies, I know one or two of the following points have been raised at some point before, but I feel we do need to address this issue - simply, from a newcomer's point of view, life is hard here...too hard. (This post is motivated by@TheSenate-_- 's comments on chat, plus my own feelings).
Ideas to make AoS more accessible/noob friendly.
a) with the recent explosion in upgrades, there are now probably much more gems needed than are available, especially with impossible campaign maps. More, MUCH more gems should be given on sign up to counter this.
b) if the tech tree is to remain secret knowledge, it could do with being arranged into a more logical order, at least indicating pathways and avoiding situations where 3rd tier upgrades are more likely to be gained before 2nd tier.
c) some sort of "noob corner" setting for multiplayer, like badge filter, but only allowing players newer than a month (or 2 months, whatever) to join.
d) a tiered approach to upgrades and units, so rather than all or nothing we could allow tier 1, 2 or 3 to be usable in game, then at least a partially upgraded player can use some of what they've got without being swept off the map by fully upgraded vets.
e) a restructuring of default available upgrades from first joining, to include castle and treb, without which we are boggered in MP. Has the start point changed since the inception of this game?
f) Gunpowder...should it be a togglable option...?
g) something to delay the merc rush by a few turns.
I'm sure I've overlooked a few points, I'm not new anymore...feel free to add.
Ideas to make AoS more accessible/noob friendly.
a) with the recent explosion in upgrades, there are now probably much more gems needed than are available, especially with impossible campaign maps. More, MUCH more gems should be given on sign up to counter this.
b) if the tech tree is to remain secret knowledge, it could do with being arranged into a more logical order, at least indicating pathways and avoiding situations where 3rd tier upgrades are more likely to be gained before 2nd tier.
c) some sort of "noob corner" setting for multiplayer, like badge filter, but only allowing players newer than a month (or 2 months, whatever) to join.
d) a tiered approach to upgrades and units, so rather than all or nothing we could allow tier 1, 2 or 3 to be usable in game, then at least a partially upgraded player can use some of what they've got without being swept off the map by fully upgraded vets.
e) a restructuring of default available upgrades from first joining, to include castle and treb, without which we are boggered in MP. Has the start point changed since the inception of this game?
f) Gunpowder...should it be a togglable option...?
g) something to delay the merc rush by a few turns.
I'm sure I've overlooked a few points, I'm not new anymore...feel free to add.
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Re: We are not Noob friendly.
Hmm, yes I agree.
New players has a very disadvantaged state.
I want to go with B. Because the upgrades are too different in order. Cannoneer and its upgrades are too far away, same for the Galleas & Frigate. Many players are here and all having gems wanting to buy upgrades essential for the game but some of the most useful upgrades are above or hidden. They need to be properly arranged to have a clean setup, most of the time new players will get 3rd tier upgrades before the needed upgrade to research the 3rd one E.g. Heavy lancer, Gendarme, Man at arms, Broad swordsman upgrades and so on with the scrambled upgrades . I definitely choose : B.
Thus some of the upgrades are too hecking expensive. May cost even 7 above when you are finding a good upgrade, with this you need to get pass this ridiculously expensive upgrade in order to get the good ones, I think for example was the heavy war elephant at first path to get the shield Knight and sipahi. Tho heavy war elephant isnt really that much used in multiplayer at all (from what I've experienced). Only good for defending towns and ruined fortresses as they can be easily decimated and converted.
Expensive upgrades should be at the bottom or middle. A good example is High Castle which is expensive but at the bottom row of foot knight.
New players has a very disadvantaged state.
I want to go with B. Because the upgrades are too different in order. Cannoneer and its upgrades are too far away, same for the Galleas & Frigate. Many players are here and all having gems wanting to buy upgrades essential for the game but some of the most useful upgrades are above or hidden. They need to be properly arranged to have a clean setup, most of the time new players will get 3rd tier upgrades before the needed upgrade to research the 3rd one E.g. Heavy lancer, Gendarme, Man at arms, Broad swordsman upgrades and so on with the scrambled upgrades . I definitely choose : B.
Thus some of the upgrades are too hecking expensive. May cost even 7 above when you are finding a good upgrade, with this you need to get pass this ridiculously expensive upgrade in order to get the good ones, I think for example was the heavy war elephant at first path to get the shield Knight and sipahi. Tho heavy war elephant isnt really that much used in multiplayer at all (from what I've experienced). Only good for defending towns and ruined fortresses as they can be easily decimated and converted.
Expensive upgrades should be at the bottom or middle. A good example is High Castle which is expensive but at the bottom row of foot knight.
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Re: We are not Noob friendly.
thanks for the vers good and assembled post!
i am very open to these changes
i can do quickly these:
a) more gems on start - i increased 20 ->80 in aof 20->60 in aos, 20->40 in aow
e) good! trebu and castle is free to use now (in aos)
i would like to make but takes time so i need help in it
b) rearrange shoplist: could be but i would need help in it. (email me if u can help) - also we need a suggested arrangement logic -as upcoming new ones sould be fitted same way
more costy in development time:
c) noob corner (maybe XP limiting?)
the ones i dont feel good way, or i misundestood
d) seems complex to players - even current settings are too many and complex on game create/join. - iplanned to hide some setting by default on create
f) seems too specific.
g) how?
i am very open to these changes
i can do quickly these:
a) more gems on start - i increased 20 ->80 in aof 20->60 in aos, 20->40 in aow
e) good! trebu and castle is free to use now (in aos)
i would like to make but takes time so i need help in it
b) rearrange shoplist: could be but i would need help in it. (email me if u can help) - also we need a suggested arrangement logic -as upcoming new ones sould be fitted same way
more costy in development time:
c) noob corner (maybe XP limiting?)
the ones i dont feel good way, or i misundestood
d) seems complex to players - even current settings are too many and complex on game create/join. - iplanned to hide some setting by default on create
f) seems too specific.
g) how?
- Hyuhjhih
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Re: We are not Noob friendly.
New
h) upgrade tree should be more specific to each path eg diverting as Infantry , ranged , mounted , miscellaneous , etc so players wont be disappointed with a spy after maceman and war dog after heavy ram.
h) upgrade tree should be more specific to each path eg diverting as Infantry , ranged , mounted , miscellaneous , etc so players wont be disappointed with a spy after maceman and war dog after heavy ram.
LIE = Love Is Eternal.
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Re: We are not Noob friendly.
this is same as "B"
- Hyuhjhih
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Re: We are not Noob friendly.
Not actually, B suggest a more chronological order of units to be bought like elephant'sheavy after elephant. H is more like classifying current upgrades onto categories.like elephant > heavy elephant > elephant archer> mahout .
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
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Re: We are not Noob friendly.
i mean: restructuring shoplist in any way, can include this too
- Hyuhjhih
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Re: We are not Noob friendly.
Ok
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Re: We are not Noob friendly.
If gems would be given to new player, then existing ones should get full recompensation too. Imagine someone starting a month ago and his frustration.
About gunpowder:
My idea was to use cultures to limit that. Specifically I wanted to create ancient cultures, that are clearly weaker (won't have access to more modern techs) and should only be set against each other (roman, egyptian, greek). They could all be named "Ancient ..." to indicate that.
About mercs:
There is already existing topic. Writing is supposed to be added as req for all and I also wonder if additional short to research tech should be set for few more cost effective mercenaries.
About gunpowder:
My idea was to use cultures to limit that. Specifically I wanted to create ancient cultures, that are clearly weaker (won't have access to more modern techs) and should only be set against each other (roman, egyptian, greek). They could all be named "Ancient ..." to indicate that.
About mercs:
There is already existing topic. Writing is supposed to be added as req for all and I also wonder if additional short to research tech should be set for few more cost effective mercenaries.
Age of Strategy design leader
- phoenixffyrnig
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Re: We are not Noob friendly.
Nice one DevStratego (dev) wrote: ↑Mon Oct 26, 2020 6:07 am
a) more gems on start - i increased 20 ->80 in aof 20->60 in aos, 20->40 in aow
e) good! trebu and castle is free to use now (in aos)
Best I can think of is having things arranged in categories, eg infantry, archery, cav, buildings, siege, misc, (as many categories as we like) but that could get messy with page breaks. Or pages starting with an obvious point of genesis, like the building which houses the units /upgrades in question, ie all siege related upgrades are on a separate page (or pages) under the siege workshop, all crusader units under monastery page etc.Stratego (dev) wrote: ↑Mon Oct 26, 2020 6:07 am
b) rearrange shoplist: could be but i would need help in it. (email me if u can help) - also we need a suggested arrangement logic -as upcoming new ones sould be fitted same way
Yes, would be a good use of the new XP system. Is there any intention of eventually having XP filters replace or be chosen instead of badge filters?
I really feel noobs would benefit from being able to choose to play some games amongst themselves, because there really is a lot to learn these days.
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Re: We are not Noob friendly.
dunno, should it be a replace instead of a new option? - though we have too many options alreadyXP filters replace or be chosen instead of badge filters
- phoenixffyrnig
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Re: We are not Noob friendly.
Many people I speak to seem to want more options, myself aswell. From what you mention it seems you wish to simplify. Is it worth thinking about a "quick" game create with your previously mentioned defaults, and a more involved "custom" game create for the cognoscenti with more options, or is this getting too complicated to implement?
I also play an RTS game called Life
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Re: We are not Noob friendly.
not the implementation - but i dont want to "frighten" new people with too many options by deafult.
so i thought to hide the not so commonly changed settings (like badge, spell upgrdes, upgrades and such "rows")
leaving only important ones eg
on create
- players
- visibility
- tc density
- starter units
on join
- players
- visibility
- is spell game
- is bet game
and maybe that is all
so i thought to hide the not so commonly changed settings (like badge, spell upgrdes, upgrades and such "rows")
leaving only important ones eg
on create
- players
- visibility
- tc density
- starter units
on join
- players
- visibility
- is spell game
- is bet game
and maybe that is all
- makazuwr32
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Re: We are not Noob friendly.
I must ask question:
Who actually uses "no upgrades" variant? Does this option REALLY required?
Who actually uses "no upgrades" variant? Does this option REALLY required?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: We are not Noob friendly.
yes, i just played, was fun.
also that is good for noobs having no upgrades
also that is good for noobs having no upgrades
- Shark guy 35
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Re: We are not Noob friendly.
If possible, a mode where you could play using all of the upgrades available without unlocking them would probably help.
"A good plan, violently executed now, is better than a perfect plan next week".
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- Hyuhjhih
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Re: We are not Noob friendly.
That would be good for new guys. So they get used to all units and can decide what they could buy next.Shark guy 35 wrote: ↑Tue Oct 27, 2020 10:58 pm If possible, a mode where you could play using all of the upgrades available without unlocking them would probably help.
And new players( nearly10 or 12 till), from my experience, hesitate to build blacksmith and advancement centre even if they have the upgrades. Cause theý don't want to waste turns with non unit producing buildings and limited factories.
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
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Re: We are not Noob friendly.
Haha yeah. Me too when I was new I never built advancement centre and black smiths. Players often go with the mercenaries this time.
I am also in for the give away of gems as I have only a small amount of gems.
I totally agree with the all upgrade matches. For players (especially newbies) to experience the life of having upgraded battles.Shark guy 35 wrote: ↑Tue Oct 27, 2020 10:58 pm If possible, a mode where you could play using all of the upgrades available without unlocking them would probably help.
I am also in for the give away of gems as I have only a small amount of gems.
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Re: We are not Noob friendly.
that is not going to happen - sorry.
- Shark guy 35
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Re: We are not Noob friendly.
Well, a newbie could just make a map editor draft and put down the units they want to try, I guess.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
Re: We are not Noob friendly.
I noticed while logging in my account from another device that Dev gave new players 60 gems addition in the latest upd.
I think we should pay attention to this reply.
I think we should pay attention to this reply.
I am quite jealous as i have 0 gems onboard.
For newcomers, click here for discord links. Hopefully they aren't expired.
- phoenixffyrnig
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Re: We are not Noob friendly.
Yeah, is there anyway of handing out gems en masse to compensate - something like every player still active who joined this year, or in the last 6 months, gets the difference made up?
Or if it has to be done individually, shall we start a separate topic for people to sign up and put their name on a list so it can be done more efficiently? If so, we could mention this in chat and we can add names to the list on behalf of those not on the forum?
I know Quaddy's is a rather unique position, but doesn't seem fair that he is skint broke after all he has contributed over the months.
Or if it has to be done individually, shall we start a separate topic for people to sign up and put their name on a list so it can be done more efficiently? If so, we could mention this in chat and we can add names to the list on behalf of those not on the forum?
I know Quaddy's is a rather unique position, but doesn't seem fair that he is skint broke after all he has contributed over the months.
I also play an RTS game called Life
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Re: We are not Noob friendly.
For newcomers, click here for discord links. Hopefully they aren't expired.
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Re: We are not Noob friendly.
ok, i seei should quickly put it back to 20gems lol
Re: We are not Noob friendly.
Huh?
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Re: We are not Noob friendly.
Why not just give 40 gems to every existing player (apart of those joined with 60 gems)?
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Re: We are not Noob friendly.
Time consuming to implement, but yes that would be good
- phoenixffyrnig
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Re: We are not Noob friendly.
Slightly late, but what about giving gem rewards for the tutorial maps too @@Stratego (dev)?
That could be another 28 gems to help people get started and keep them interested.
That could be another 28 gems to help people get started and keep them interested.
I also play an RTS game called Life
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- Hyuhjhih
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Re: We are not Noob friendly.
phoenixffyrnig wrote: ↑Mon Jan 11, 2021 2:25 pm Slightly late, but what about giving gem rewards for the tutorial maps too @@Stratego (dev)?
That could be another 28 gems to help people get started and keep them interested.
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
- phoenixffyrnig
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Re: We are not Noob friendly.
Sorry to necro this @Stratego (dev), but I have had another good idea.
Some poor bogger in his very first game in AoS had the misfortune of drawing me as a sparring partner. I saw immediately from his units and buildings that he was totally new (now we are just chatting and I'm giving him some advice about the game)
To help the newbies, we should give them from the start the basic buildings of Archery Range, Stables, Church, and Docks. Especially important I think because these buildings are scattered a bit randomly in the early stages of the upgrade tree, and are so essential to standard gameplay...imho
Some poor bogger in his very first game in AoS had the misfortune of drawing me as a sparring partner. I saw immediately from his units and buildings that he was totally new (now we are just chatting and I'm giving him some advice about the game)
To help the newbies, we should give them from the start the basic buildings of Archery Range, Stables, Church, and Docks. Especially important I think because these buildings are scattered a bit randomly in the early stages of the upgrade tree, and are so essential to standard gameplay...imho
I also play an RTS game called Life
And I also like drinking beer!
And I also like drinking beer!