Forest natives (neutrals)

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Anchar
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Forest natives (neutrals)

Post by Anchar »

Forest natives (neutrals)
Savage tribes of barbarians at the tribal stage of development do not pose a significant threat to the main galactic races. This race, like gremlins, is only for scenarios, a map editor and a fun mode, it seems to me that they will revive the world of Galaxies. As for the statistics and the differences between their classes from each other, they are rather weak and differ from each other, possibly + -1-2 HP and attacks. It is also not difficult for me to draw some other classes for them (for example, net throwers, or horses, as well as buildings)
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Midonik
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Re: Forest natives (neutrals)

Post by Midonik »

Similar to this topic I believe - viewtopic.php?f=138&t=6908

Again, Id postpone this for now (unless you need some units for maps right now).
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

I don't think it looks like, in any case, in my opinion, they are creatures of flesh, and not the intelligent plants of Floran from Starbound, rather they look like Gnolls then. By forest creatures, I meant that they live in the forest, not that they are plants.

As for the time, I understand that this is for the future.
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

.
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Midonik
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Re: Forest natives (neutrals)

Post by Midonik »

Squirrels? Sure, that works.
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Re: Forest natives (neutrals)

Post by Midonik »

I think it's too crowded with 3 so let's go with two
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Re: Forest natives (neutrals)

Post by godOfKings »

Lol this is a meme conversation

Anchar: *makes new neutral race*

Midonik: *ignore*

Anchar: *adds squirrel rider*

Midonik: Image
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Re: Forest natives (neutrals)

Post by Midonik »

You're missing many developments that took place on Discord
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

Haha, yes, it looks funny from the outside.)
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

Sniper
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Re: Forest natives (neutrals)

Post by Midonik »

Looks nice
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Re: Forest natives (neutrals)

Post by godOfKings »

Wow from sticks, stones, spears, bows, squirrels then jump all the way to snipers, now thats wat i call technological advancements
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

Yes, again, this is the backstage of discord.
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

.
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Re: Forest natives (neutrals)

Post by godOfKings »

Nice rambo the one man army, they should b able to fire explosive anti-tank arrows
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

I can do 3.
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

.
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

.
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Re: Forest natives (neutrals)

Post by Midonik »

Trap layers and slave drivers? Images look good.
We're only lacking the cavalry now. Do you think you can make the image for it today? Stratego is urging me to complete an update and he's got a point.
We also need images for trap maker's traps (which we still have to discuss) and also abilities of the shamans and slave drivers.
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

Yes, you guessed.

You meant to finish cavalry or technology today.
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Re: Forest natives (neutrals)

Post by Midonik »

Oh great stuff. Now I have images for all primate units.

Technology? You mean the one to unlock primates? The image could use some polishing.
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

That is, I meant the abilities of shamans and traps.
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Re: Forest natives (neutrals)

Post by Midonik »

It'd be nice to have that done too.
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Re: Forest natives (neutrals)

Post by Midonik »

Btw I put down details on Discord dunno if you saw.
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Re: Forest natives (neutrals)

Post by Anchar »

.
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Re: Forest natives (neutrals)

Post by Anchar »

.
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

.
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Midonik
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Re: Forest natives (neutrals)

Post by Midonik »

Aren't the blades a bit too long?
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Anchar
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Re: Forest natives (neutrals)

Post by Anchar »

Like lizards. The spears also look long.
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Re: Forest natives (neutrals)

Post by Midonik »

The spears are shorter than the ones alphas use though. I think the blades should be shortened too.
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