Wormfaces (neutrals)

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Anchar
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Wormfaces (neutrals)

Post by Anchar » Sun Sep 12, 2021 1:52 pm

Wormfaces (neutrals)
The race of underwater creatures, similar to half-humans, half-octopuses, have technologies, but they advance their expansion mainly on water (on land they are rather weak) + are quite loyal, which is why conflicts with the main races are rare.

Basically this race for the map editor (or fun mode) is generally aimed at battles in the water and more intense battles or campaigns.

I know that a similar idea has been put forward more than once and there is even a similar topic, if you want you can combine these topics into one, however I drew some images and I think I will continue to replenish them.
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Re: Wormfaces (neutrals)

Post by Anchar » Sun Sep 12, 2021 2:00 pm

From left to right: Wormface fighters base soldiers armed with red-hot blades; Fighters with laser spears against mechanical equipment; Fighters with lasers firing spears, analogous to machine gunners against infantry; Elite melee fighters, more armored melee fighters against infantry.

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Re: Wormfaces (neutrals)

Post by Midonik » Sun Sep 12, 2021 2:20 pm

Will think about that kinda stuff later
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Re: Wormfaces (neutrals)

Post by Anchar » Mon Jan 31, 2022 9:10 pm

.
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Re: Wormfaces (neutrals)

Post by Midonik » Tue Feb 01, 2022 9:26 am

Poison shooters and force field makers?
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Re: Wormfaces (neutrals)

Post by Anchar » Tue Feb 01, 2022 9:38 am

Yes

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Re: Wormfaces (neutrals)

Post by Anchar » Tue Feb 01, 2022 9:42 am

By the way, I forgot to make them a team color.

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Re: Wormfaces (neutrals)

Post by Midonik » Tue Feb 01, 2022 1:48 pm

That's true. They would need it if they were playable.
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Re: Wormfaces (neutrals)

Post by Anchar » Sun Feb 06, 2022 6:14 am

.
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Re: Wormfaces (neutrals)

Post by Midonik » Sun Feb 06, 2022 8:20 am

Great
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Re: Wormfaces (neutrals)

Post by Anchar » Thu Feb 10, 2022 3:12 pm

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Re: Wormfaces (neutrals)

Post by Anchar » Thu Feb 10, 2022 5:05 pm

.
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Re: Wormfaces (neutrals)

Post by Midonik » Thu Feb 10, 2022 8:09 pm

Whoa what is this?


Also the ships may need some water waves or something. Are they surface or submarines?
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Re: Wormfaces (neutrals)

Post by Anchar » Thu Feb 10, 2022 8:44 pm

This monster is in their service. I don't know what to call it.

I think the ships are submarines.

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Re: Wormfaces (neutrals)

Post by Midonik » Thu Feb 10, 2022 8:50 pm

They should probably have a submerged form then
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Re: Wormfaces (neutrals)

Post by Stratego (dev) » Thu Feb 10, 2022 9:10 pm

those nice ships also could be spaceships of netutral enemy! :)

awesome they are!

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Re: Wormfaces (neutrals)

Post by Anchar » Fri Feb 11, 2022 3:37 pm

Hmm maybe could give one away.

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Re: Wormfaces (neutrals)

Post by Anchar » Sat Feb 12, 2022 2:10 pm

.
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Re: Wormfaces (neutrals)

Post by Midonik » Tue Feb 15, 2022 8:35 pm

I think the bigger vessel can be a space ship. I dont think I want to make it playable, unlike the other wormfaces (cause most subraces are meant to be primitive, so they wouldnt be a part of space battles). So I dont really know if we should even say its a wormface ship.



Also, Anchar, any ideas for the vehicle? And the water ship, besides it being a submarine? I can assign roles to other stuff but I like ideas for those.
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Re: Wormfaces (neutrals)

Post by Anchar » Wed Feb 16, 2022 2:51 am

By vehicle, do you mean the new underwater unit? Do you mean statistics or just thoughts?

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Re: Wormfaces (neutrals)

Post by Midonik » Wed Feb 16, 2022 8:09 am

I need an idea for what it could be at least.
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Re: Wormfaces (neutrals)

Post by Midonik » Wed Feb 16, 2022 9:40 am

I was thinking it could maybe move on water (not deep?). I can't really tell what it's armed with.
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Re: Wormfaces (neutrals)

Post by Anchar » Wed Feb 16, 2022 4:22 pm

In my opinion, this is an armored vehicle on which the wormfaces leave the sea for land, it has a shooting hole on the side. Therefore, I think that it should be able to walk on water and land.

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Re: Wormfaces (neutrals)

Post by Midonik » Wed Feb 16, 2022 4:36 pm

Ok I see. This will be a nice addition to insectoid too, since they have no hover transports.

Btw, you say walk on water. Does that mean it is so large it can stand on the sea bottom, it can walk on water surface, or it can swim?
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Re: Wormfaces (neutrals)

Post by Anchar » Wed Feb 16, 2022 5:32 pm

Well, in my opinion, this is a race that lives under water and their interests in land are about the same as those of a human in water, this device is something like a human battyscaphe, for research and combat operations on land. It is logical that if they live under water, then their factories are under water and these units come to the surface from under the water, but it is also possible that they are simply transported to the place of landfall.

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Re: Wormfaces (neutrals)

Post by Midonik » Wed Feb 16, 2022 6:31 pm

... so it swims?
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Re: Wormfaces (neutrals)

Post by Anchar » Thu Feb 17, 2022 11:39 am

No

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Re: Wormfaces (neutrals)

Post by Midonik » Thu Feb 17, 2022 12:04 pm

Then how does it move on water? You didn't answer the question.
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Re: Wormfaces (neutrals)

Post by Anchar » Thu Feb 17, 2022 12:15 pm

Most likely he walks on the bottom.

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Re: Wormfaces (neutrals)

Post by Midonik » Thu Feb 17, 2022 12:37 pm

I see. So is it as big as reptilian walkers? Or does it walk under water?
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