Wormfaces (neutrals)

Midonik
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Re: Wormfaces (neutrals)

Post by Midonik » Sun Jul 31, 2022 5:08 pm

Looks fine
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Anchar
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Re: Wormfaces (neutrals)

Post by Anchar » Fri Aug 05, 2022 3:29 pm

?
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Midonik
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Re: Wormfaces (neutrals)

Post by Midonik » Fri Aug 05, 2022 4:45 pm

Im not convinced giving them the force field aura is a good idea.
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Anchar
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Re: Wormfaces (neutrals)

Post by Anchar » Fri Aug 05, 2022 5:04 pm

Why?

Midonik
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Re: Wormfaces (neutrals)

Post by Midonik » Fri Aug 05, 2022 5:06 pm

1. Wormfaces already have a unit that has the same aura
2. This unit already has 1 special ability - teleportation.
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Anchar
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Re: Wormfaces (neutrals)

Post by Anchar » Fri Aug 05, 2022 5:26 pm

But that unit is an allied buffer, and this one is just with 2 stages, I already wrote that it can simply be reduced to 0 speed and attack to a minimum so that it would not be dangerous at the armored stage. As for skills, why not make them 2? With only one teleportation, he will not be very useful in my opinion.

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Anchar
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Re: Wormfaces (neutrals)

Post by Anchar » Fri Aug 05, 2022 5:31 pm

Although the downside, probably, is that with the help of a buffer he will be able to hold back the centers well, but in my opinion the snails will be better for this task?

Midonik
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Re: Wormfaces (neutrals)

Post by Midonik » Fri Aug 05, 2022 5:45 pm

I think giving it 0 speed in aura form doesn't make it all that different from protectors, they occupy the same role of giving armor to allies, but the teleporators are (bizzarely) less mobile + have some combat capacity, and teleporation plus decent combat ability (I made them rather tanky) is unique enough. They can bypass their movement restrictions on land and will be pretty fast when moving on water. They can also capture tcs by jumping over enemies.

Snails are much more available early cause they need no tech, are built and tc and cost 2. The force field aura doesn't stack so having protectors plus 2 snails or any other tanky units may be great for holding, especially if you also surround the tc with units to utilise the aura fully. Although this isnt exactly relevant to the discussion.
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Anchar
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Re: Wormfaces (neutrals)

Post by Anchar » Sat Aug 06, 2022 12:57 am

Well let it be so.

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