Age of Galaxy

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Midonik
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Age of Galaxy

Post by Midonik »

Age of Galaxy is placed in a universe were few advanced races exist and interact. It hasn't got a strict fable,we will let it for a map designers.
"Planetary" units are units that are used on a planets (infantry,vehicles,airships etc.) and "space"-on space maps (spaceships,spaceforts,spaceports,etc.)
Hope it help you in understanding about what is this variant of AoS.
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Ayush Tiwari
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Re: Age of Galaxy

Post by Ayush Tiwari »

I like the concept.Much different.I am ready to help.
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Savra
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Re: Age of Galaxy

Post by Savra »

Midonik wrote: Mon Jan 08, 2018 5:17 pm Age of Galaxy is placed in a universe were few advanced races exist and interact. It hasn't got a strict fable,we will let it for a map designers.
"Planetary" units are units that are used on a planets (infantry,vehicles,airships etc.) and "space"-on space maps (spaceships,spaceforts,spaceports,etc.)
Hope it help you in understanding about what is this variant of AoS.
Exactly what are the catagorys?
My suggestion:
Space:

Buildings:
Planet- tc
Moon-small tc counts as .5 of a tc.
Space station- acts like a tc but does not count as one. You can't research or get certain things you could get from a planet or moon.
Space port/docks-trains basic ships
Mother ship- mega building can move.
Space defence grid- you know turrets

Ships:

Scout- meant for scouting
Fighter-basic flyer
Bomber-anti building
Interceptor-anti ship
Cruiser- big anti ship
Destroyer-big anti building
Dreadnaught- super units
Carrier-transporter for capturing.

Ground:

Infantry: all infantry can capture.
Trooper-basic foot soldiers
Scout- scouting this group covers snipers as well
Heavy- for those units who specialize in destroying specific things
Mech- big infantry
Medic- healer

Vehicles:
Tanks- Heavy vehicles that specialize in destroying both infantry and buildings
Recons- basic vehicles
Transport-transport
Artillery- long range version of tank with lower life and armour.

Air:
Gunship- main ground ships
Dropship-transport
Fighter-anti ship
Bomber- anti building
Drone-scout

Naval:
We could make this category be amphibious units only.

Buildings:
Shield generator or walls depends on the race.
Tower- defence structure
HQ- mega building
Barracks- trains infantry
City- tc
Factory- builds vehicles
Airport- builds air vehicles
Bunker- defensive structure that can resist explosives.
Outpost- mini mega.

So does space and planetary battles co-inside with each other so you can alternate between the two or are you doing what I'm thinking your doing and making them seperate?
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Savra
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Re: Age of Galaxy

Post by Savra »

Are units supposed to be in squads that take up 4 spaces or singular? I would like to start working on some of these units images.
Midonik
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Re: Age of Galaxy

Post by Midonik »

Savra wrote: Tue Aug 28, 2018 11:01 pm Are units supposed to be in squads that take up 4 spaces or singular? I would like to start working on some of these units images.
Squads of three for combat infantry, of two for non-combat. Planes, ships, vehicles, and big creatures (brutes) single. Basic size of unit images tech icons is 64×64.
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Midonik
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Re: Age of Galaxy

Post by Midonik »

Savra wrote: Tue Aug 28, 2018 10:43 pm
Midonik wrote: Mon Jan 08, 2018 5:17 pm Age of Galaxy is placed in a universe were few advanced races exist and interact. It hasn't got a strict fable,we will let it for a map designers.
"Planetary" units are units that are used on a planets (infantry,vehicles,airships etc.) and "space"-on space maps (spaceships,spaceforts,spaceports,etc.)
Hope it help you in understanding about what is this variant of AoS.
Exactly what are the catagorys?
My suggestion:
Space: (I don't have very specialised ideas about space battles and I want to let it to last stage of development)

Buildings:
Planet- tc (yes)
Moon-small tc counts as .5 of a tc. (maybe... Wait, how do you imagine "0.5 tc"?)
Space station- acts like a tc but count as one. You can't research or get certain things you could get from a planet or moon. (maybe)
Space port/docks-trains basic ships (yes)
Mother ship- mega building can move. (Maybe, but rather not for all races...)
Space defence grid- you know turrets (yes)

Ships:

Scout- meant for scouting
Fighter-basic flyer
Bomber-anti building
Interceptor-anti ship
Cruiser- big anti ship
Destroyer-big anti building
Dreadnaught- super units
Carrier-transporter for capturing.
My version:
Squadrons:
(small, spawned by space carriers with vanishing, 3 per image)
Bombers - anty - ship, also anty - buliding can deal nice amount of damage to them given how much they can be spammed and their mobility.
Fighters - anty - squadron, mainly to defend from bombers
Ships:
Smaller:
Corrvet - fastest and weakest vehicle, scouting, patroling, perhaps anty - squadron, but also armed with anty - line vessels torpedoes
Frigate - little heavier and slower corrvet. Similar in function, also maybe anty - corrvet in some cases
Line vessels (big, tanky ships, hard to destroy, big range, and nice damage):
Destroyer - anty - smaller ships, maybe anty - saqadrons sometimes, also, as line vessels it's quite tanky
Crusier (yes, crusiers are heavier than destroyers) - anty - destroyer mainly
Battleship - strongest of all line vessels, devastating weapon against all ships.
Space carriers - spawns squadrons, can carry them and perhaps light ships (delaying vanishing, healing)

Ground:

Infantry: all infantry can capture. (yes)
Scout- scouting this group covers snipers as well (yes)
Heavy- for those units who specialize in destroying specific things (well there surely will be such units)
Mech - big infantry (acctualy I would call it "bigger creatures and it will cover both mechs and natural/biologicaly created creatures like mutons)
Medic- healer

Vehicles:
Tanks- Heavy vehicles that specialize in destroying both infantry and buildings (not buildings, but ground unit, also tanks, some have specialized roles like anty - infantry and anty - tank)
Recons- basic vehicles (recon ones are mainly for fast tc capturing and scouting)
Transport-transport (yes)
Artillery- long range version of tank with lower life and armour. (That's self - propelled artillery, but that category covers also versions pulled by mens, their role is anty - buliding and anty ground)

Flying (flying so low that can be shooted with standard gun):
Drones - (weak combat, non - combat roles, scouting... Various purpose)
Flying big creatures - probably will be some
Flying infantry - Avians, some insectoids, jetpack infantry
Hovering vehicles - like vehicles (also tanks) but flying

Air (oftenly called high - flying here):
Gunship- main ground ships (ee... No)
Dropship-transport (something like that yeah)
Fighter-anti ship (yes)
Bomber- anti building (mainly, but also ok against ground units and naval)
Naval planes (anty - ship)


Naval:
We could make this category be amphibious units only.
(No way, at least humans should have navy, classes pretty similar to space ones, but amphibious units will exist too)
Buildings:
Shield generator or walls depends on the race.(yes)
Tower- defence structure ( I would rather call it stationery artillery, but basically yeah)
HQ- mega building (idk, but probably there will be some megas, still need to think about that)
Barracks- trains infantry (yes)
City- tc (yes)
Factory- builds vehicles (yes)
Airport- builds air vehicles (yes)
Bunker- defensive structure that can resist explosives. (Err...)
Outpost- mini mega. (Maybe)
Also shipyard from ships.

So does space and planetary battles co-inside with each other so you can alternate between the two or are you doing what I'm thinking your doing and making them seperate?
I think I will separate them. It won't look good and make sense. Also in SWS it was unbalanced as heck. But I will make map makers able to make such, however I wouldn't accept random (camping/skimrish can be) with mixed.
Added my changes. Those aren't names we always use, but that should give you idea how is the game supposed to work. It's first time I list them, especially space.
Also please post in right section (planetary units in planetary, space in space) and rather halt with space units ideas as, as I said, I want to leave to for last development stage (or at least not now, first humans and reptilians planetary units)
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Savra
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Re: Age of Galaxy

Post by Savra »

I can understand all these, plus those units I missed. I these units and ships, buildings I suggested added to be what we should go by when making units.
Oh yes the moon idea I got when Makazuwru suggested a way the Insectoids could play. The suggestion was that they be able to build certain buildings that count as half the tc so you end up with 2 buildings from one tc.
My idea is we should keep this for the Insectoids so they can fulfill their role as swarmers. I saw each races strengthen as this.
Human- buildings. Plus tactics.
Reptilian- brute force.
Avian- good with ships.
Mycinoids- I take it they infect things but strength could be they can regenerate. All of them.
Insectoids- swarm
Robots (if added)- vehicles
Midonik
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Re: Age of Galaxy

Post by Midonik »

1.Ok
2. Needs Daniel's coding and we have easier way to do that (spawning troops queens) so no.
3. Boi. I posted those race properties for you, so you can read them and know what we agreed on. Please run through and then let's discuss in a topic about them: http://www.androidutils.com/forum/viewt ... 8&start=30
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Savra
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Re: Age of Galaxy

Post by Savra »

Ok just found it thx. This makes things easier.
LordLenin
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Re: Age of Galaxy

Post by LordLenin »

Where can i download it
Midonik
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Re: Age of Galaxy

Post by Midonik »

Ask Daniel.
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