Aquatic healing
- ethanking5
- Posts: 120
- Joined: Sun Jul 28, 2019 1:25 pm
Aquatic healing
Skaledfolk regenerate 3 hp every time they end turn in water but lose 1 armor
Embrace the darkness
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Aquatic healing
Maybe some % of their hp but i like this idea.
As for armor penalty i think it is not needed for now.
But firstly we need units. Current scaledfolks should be wiped and remade from scrap.
As for armor penalty i think it is not needed for now.
But firstly we need units. Current scaledfolks should be wiped and remade from scrap.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- ethanking5
- Posts: 120
- Joined: Sun Jul 28, 2019 1:25 pm
Re: Aquatic healing
Get rid of armor penelty then and change 3 hp to2 hp at 60 percent chance
Embrace the darkness
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Aquatic healing
Lizards get most of their energy that is not food from the sun, so better idea would be a sun bathing ability that rejuvenates them with hp and +1 movement for a turn of not moving.
OLÉ
- ethanking5
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- Joined: Sun Jul 28, 2019 1:25 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Aquatic healing
I think that both can't currently be made at the moment as they are
Age of Fantasy design leader