Smoke grenade

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Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Smoke grenade

Post by Lynx Shafir » Fri Dec 14, 2018 10:18 am

Tech for alchemist.

Reserch Cost 5.

Like poison breath - recolour
Range 4.

Applies blindness to nearby targets
-3 sight, last 2, CD 2

Image
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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makazuwr32
Posts: 7097
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Smoke grenade

Post by makazuwr32 » Fri Dec 14, 2018 12:14 pm

So casting range is same as spell range alchemist has.

I suggest to increase sight penalty for affected units to -4 (units will still be able to see anything near them, on melee range even if their sight range is -100) also increase casting range to be as "spell range +1".
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
When you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader

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Savra
Posts: 5527
Joined: Wed Aug 01, 2018 6:21 pm

Re: Smoke grenade

Post by Savra » Fri Dec 14, 2018 3:15 pm

Change background to transparent.

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