Dwarven blacksmith tech tree

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makazuwr32
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Dwarven blacksmith tech tree

Post by makazuwr32 »

Approved by Alexander82

Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.

Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.

Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.

Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.

Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
Last edited by makazuwr32 on Sat Aug 24, 2019 4:30 am, edited 6 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Every one of these upgrades needs a image Tech
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Savra
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Re: Dwarven blacksmith tech tree

Post by Savra »

Their all in the old dwarf blacksmith topic, I'll bring them in.

And modify some of mine for the next 2 upgrades.
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Re: Dwarven blacksmith tech tree

Post by General Brave »

I guess I should start working at least once images are in.
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1
Dwarven armour upgrade 1.png
Tier 2
dwarven armour upgrade 2.png
Tier 3
Dwarven armour upgrade 3.png
Tier 4
Dwarven armour upgrade 4.png
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1
A_a_Gunpowder upgrade 1.png
Tier 2
A_a_Gunpowder upgrade 2.png
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level.
Tier 1
A_High Caliber Cannons.png
Tier 2

Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level.
Tier 1
Improved Gunpowder Mixture 2 V2.png
Tier 2
Improved Gunpowder Mixture 3 V2.png

The Image title names need changing unless it doesn't matter
@Savra you took too long so I did it myself
And it still needs images
Last edited by Tankhead on Wed Nov 14, 2018 7:22 am, edited 1 time in total.
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Re: Dwarven blacksmith tech tree

Post by Savra »

I'll edit the last 2 weapon upgrades, here's the 4 armour upgrades.
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Dwarven armour upgrade 3.png
Dwarven armour upgrade 3.png (868 Bytes) Viewed 5122 times
dwarven armour upgrade 2.png
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Dwarven armour upgrade 1.png
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Nice
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 »

Looks good.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree

Post by Savra »

Now time to work on those weapons.
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Re: Dwarven blacksmith tech tree

Post by Savra »

Weapons.
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Dwarven weapon upgrade 3.png
Dwarven weapon upgrade 3.png (396 Bytes) Viewed 5091 times
Dwarf weapon upgrade 2.png
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Dwarf weapon upgrade 1.png
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Nice Nice :D

Now we need a few more images or/and some polishing on existing
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Also
@makazuwr32
These need prices on them
( Gems )
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 »

Discussing with alex.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.

Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.


Seems gem prices are put random currently so imma not worry on that.
These still need few more images
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Re: Dwarven blacksmith tech tree

Post by Savra »

Tankhead wrote: Wed Nov 21, 2018 1:01 am This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.

Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.


Seems gem prices are put random currently so imma not worry on that.
These still need few more images
What's left? The weapons one is already done.

As far as I'm concerned this topics ready.
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Barrel upgrades Tier 2 needs image
Otherwise it will really be ready and given how these are accepted The dev might/could put this in himself
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Re: Dwarven blacksmith tech tree

Post by Fad3 »

Calm your tits I made one though I think its crap,won't look like you guys will like the taste of it...
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Perfect
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Re: Dwarven blacksmith tech tree

Post by General Brave »

Here it is.
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 »

Updated first post with buildings where upgrades must be researched at.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree

Post by General Brave »

?
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 »

General Brave wrote: Tue Jan 01, 2019 12:36 am?
makazuwr32 wrote: Fri Nov 09, 2018 8:44 am Approved by Alexander82

Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1
Tier 2
Researchable at shooting stand.

Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level.
Tier 1
Tier 2
Researchable at shooting stand.

Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level.
Tier 1
Tier 2
Researchable at tavern.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree

Post by General Brave »

Ok.
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Re: Dwarven blacksmith tech tree

Post by Stratego (dev) »

good , i see on post that we have Alexanders approvement too - than please make jsonings for them so we can put them in - thanks!
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 »

Updated first post with costs for each tech.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree

Post by General Brave »

I finally figure these things out.
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Re: Dwarven blacksmith tech tree

Post by Tankhead »

Been a couple or more months and the upgrade system still not working fully
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Re: Dwarven blacksmith tech tree

Post by General Brave »

Well tell Alexander.
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Re: Dwarven blacksmith tech tree

Post by Alexander82 »

@Tankhead would you like to make the additional tiers of dwarven techs?

The first 2 tiers, at the moment, are shared with humans.

In my idea tiers are basically

Iron

Steel

Mithril

Adamantium

So we can rename those according to those names

Other techs are fine

About ranged / barrel upgrade requirements I'd like forumers opinion.

We have 2 options:
Ranged 1------------------->Barrel 1
|
|
|
V
Ranged 2------------------->Barrel 2
Or
Ranged 1
|
|
|
V
Ranged 2
|
|
|
V
Barrel 1
|
|
|
V
Barrel 2
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 »

I prefer first variant for ranged->barrel->heavy artillery
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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