Dwarf tech: Explosives

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Menselot
Posts: 513
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Dwarf tech: Explosives

Post by Menselot »

Tech: Explosives
It adds the abillity "blasting charges" and "flash bomb" to alchemists, mithril guard ? (we have to discuss who gets this)
boom
boom
blasting charges.png (1.32 KiB) Viewed 1549 times
Blasting charges
- 4-7 turns cooldown (common? cooldown with "flash bomb")
- 2-3 range
-free action
-Everything in 1 radius from the targeted unit suffers 7-15 damage and gains the burning effect.


Flash bomb
- 3 range
-free action
- 4-5 turns cooldown (common? cooldown with "blasting charges")
- stuns an enemy for one turn and reveals the area around him ( reveals 6-8 blocks around the targeted unit )
Fantasy > 40k
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makazuwr32
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Location: Moscow, Russia

Re: Dwarf tech: Explosives

Post by makazuwr32 »

Maybe for special bombardier unit?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Menselot
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Location: Greece, Athens

Re: Dwarf tech: Explosives

Post by Menselot »

Yes we could add miners with blasting charges ?
(an anti-building unit)
Fantasy > 40k
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makazuwr32
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Location: Moscow, Russia

Re: Dwarf tech: Explosives

Post by makazuwr32 »

Not so bad idea.
I will think later for stats and such.
But that is for future – right now we need to concentrate on balancing current dwarves and scaledfolks as well as adding to both more techs. Preferably those which are already agreed for.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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