Evasion as an ability. - ANSWERED

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Anchar
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Evasion as an ability. - ANSWERED

Post by Anchar »

What if you make evasions for elves as a skill that would guarantee the elf's invulnerability by 1 hit, and as an improvement, reduce cooldown,because it’s not strategic to dance with luck, in order for the elven swordsman to defeat the orcish he needs to survive 3 blows, and an orc is enough to kill one elf. It should work separately from the action as the imperial rider on the griffin, for remote attacks should be the same but a separate skill. Elven buildings are also rather weak; it would be quite appropriate to add self-healing to the trees.
Fort
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Re: Evasion as an ability.

Post by Fort »

Good
Fort
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Re: Evasion as an ability.

Post by Fort »

Pleese elf up life +6
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Alexander82
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Re: Evasion as an ability.

Post by Alexander82 »

Fort wrote: Tue Jul 14, 2020 2:08 pm Pleese elf up life +6
stop spamming making generic posts.

elven units are dodge based and won't get health increases. they are at base similar to human units and get dodge instead of getting extra health
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Alexander82
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Re: Evasion as an ability.

Post by Alexander82 »

to answer the topic opener: we can't give all elven units 100% dodge when they use that ability (especially not as a free action). making that an ability with cooldown 10 wouldn't be of help either.
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Anchar
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Re: Evasion as an ability. - ANSWERED

Post by Anchar »

But what if we add invulnerability to enemy area hits? After all, the only normal structure for elves is a cave with wolves, but how spam wolves will help if a troll or other giant hits a wolf destroys all the elves around, I checked on my map at this moment their dodging does not work.
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Alexander82
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Re: Evasion as an ability. - ANSWERED

Post by Alexander82 »

What you mean that they do not work?

If you see some bugs can you open a topic under the right section with all details?
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Fort
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Re: Evasion as an ability. - ANSWERED

Post by Fort »

Good elf + 10% doodge mêle and good elfe + 10% doodge arrow pleese plesse pleese
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