elven tech - Treetop Archery - IMPLEMENTED

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Sunrise Samurai
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Re: elven tech - Treetop Archery

Post by Sunrise Samurai »

That would be good. Being able to hide a bunch of elves in limited space would also make for some tactical fun. Just how many elves are in those 4 parapets? Is it 4 archers? Or 16 mixed archers, mages, and sentinels waiting on the bulk of your forces to ambush.

I'd almost say have a third and fourth level, but these would upgrade great tree, not parapet.6 slots in great tree isn't a bad idea.
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Alexander82
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Re: elven tech - Treetop Archery

Post by Alexander82 »

I think that this tech would affect only parapet since the great tree is already four slots. I don't think is possible to have more (unless Daniel confirm that).
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Re: elven tech - Treetop Archery

Post by Sunrise Samurai »

Yeah it might not be able to do more than 4. I'm not sure.
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Re: elven tech - Treetop Archery

Post by Alexander82 »

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Re: elven tech - Treetop Archery

Post by Alexander82 »

I have edited the main topic
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Re: elven tech - Treetop Archery

Post by Stratego (dev) »

fine for me.
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Re: elven tech - Treetop Archery

Post by Sunrise Samurai »

I think it's ready ​to vote.
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Re: elven tech - Treetop Archery - FINALIZED

Post by Alexander82 »

added to the vote list
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Re: elven tech - Treetop Archery - ACCEPTED

Post by Sunrise Samurai »

First: might change to implement

Second: I must say, this is impressive. Adding 2 more slots to a tower that can't shoot for itself might not seem like much, but it is extraordinarily​ useful for hiding from skirmishers and cavalry(and elves are definitely good at hiding in the woods), plus putting units in more useful locations than spread all over. Especially when aiming at tougher targets like imperial knight, cave troll, etc. does it let you more properly organize existing forces for a proper defense.

Just don't let it get destroyed with 4 expensive units inside. :o
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Re: elven tech - Treetop Archery - ACCEPTED

Post by Alexander82 »

IMPLEMENTED
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