Elf tech: photosynthetic armor

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APOKALIPTRIX
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Elf tech: photosynthetic armor

Post by APOKALIPTRIX »

+1 defense
+1 projectile defense

to all Glade units
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makazuwr32
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Re: Elf tech: photosynthetic armor

Post by makazuwr32 »

Please do not suggest such ideas without proper plamning.

Currently what your tech idea is lacking:
1. Tech cost — how many turns will ittake to research? 2? 9? 384?
2. Place to research tech — where it will be availible? Town center? Glade wardens headquarters? Blacksmith?
3. What prior requirements for this tech — is it availible right from the start or some other techs are required to unlock it first?
4. How many levels tech has — 1 or more? This also must be described.

And now specifically about tech itself:
Name idea is good;
Amount of bonus armors is too low unless tech is low cost and has multiple levels.

Will set as answered if you will not update according to mentioned above issues.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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APOKALIPTRIX
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Re: Elf tech: photosynthetic armor

Post by APOKALIPTRIX »

thanks for the correction
here's your answer:
1- 5 turns
2- Glade wardens headquarters
3- prior requirements are:

-keepers of the forest
-elven armorsmithing (level 1 required for the first level, level 2 for the second and so on...)

4- 3 levels each increasing the stats bonus by 1

I can make the graphic assets in a day or two if you give me green light.
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makazuwr32
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Re: Elf tech: photosynthetic armor

Post by makazuwr32 »

If 3 levels than you need to describe all 3 levels cost.
I would recommend tfor 3/4/5 turns cost maybe. Alas we will still think if glades need more armor.

Also please wait a bit until we will rebalance glades and add their mounts.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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APOKALIPTRIX
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Re: Elf tech: photosynthetic armor

Post by APOKALIPTRIX »

i'll work on it.
Maybe in future updates...
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makazuwr32
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Re: Elf tech: photosynthetic armor

Post by makazuwr32 »

No need to rush, indeed.
Niw that we updated categories we are going to work on dwarves (roadmap for them is ready for now) and scalefolks (these guys can get some love in form of new ideas a bit later (after first redesign part will be made) since i have close to none for 'em).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Savra
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Re: Elf tech: photosynthetic armor

Post by Savra »

Well, if we do come to add this, I would suggest 1 tier since that should grant them enough armour for now (+2/+2) for glades.

But like makazur said, it's best to hold for now to see just were these glades end up after we update them with their new tech.
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