Dead Man's Curse

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samuelch
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Dead Man's Curse

Post by samuelch »

Allows necromancer to cast a new spell. When an enemy unit kills your unit while affected by this spell, the enemy unit will be disabled for a few turns (same like mummy's curse). Cooldown=2 turns. Research in crypt for 6 or 7 turns.
Last edited by samuelch on Sat Feb 24, 2018 7:43 am, edited 2 times in total.
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samuelch
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Re: Protection Charm

Post by samuelch »

Cooldown to 3 turns instead?
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Alexander82
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Re: Protection Charm

Post by Alexander82 »

I think the name should be different like a death curse or something like that.
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LordOfAles
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Re: Protection Charm

Post by LordOfAles »

Maybe "Dead Man's Curse"?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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samuelch
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Re: Dead Man's Curse

Post by samuelch »

Renamed.
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samuelch
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Re: Dead Man's Curse

Post by samuelch »

First try.
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LordOfAles
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Re: Dead Man's Curse

Post by LordOfAles »

Looks good
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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