Dead Man's Curse
Dead Man's Curse
Allows necromancer to cast a new spell. When an enemy unit kills your unit while affected by this spell, the enemy unit will be disabled for a few turns (same like mummy's curse). Cooldown=2 turns. Research in crypt for 6 or 7 turns.
Last edited by samuelch on Sat Feb 24, 2018 7:43 am, edited 2 times in total.
Re: Protection Charm
Cooldown to 3 turns instead?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Protection Charm
I think the name should be different like a death curse or something like that.
Age of Fantasy design leader
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Protection Charm
Maybe "Dead Man's Curse"?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Dead Man's Curse
Renamed.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Dead Man's Curse
Looks good
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.