Inflicts target living unit with disease. Disease is essentially poison, but attempts to spread to 6 squares in range 2 each turn. (13 available squares, so 50%ish chance for any individual square) any unit in one of those squares catches the disease, and can spread it further next turn, but all infected units also gain immunity to further infection for 10 turns.
Obvious use for infected units is to deliberately spread it to other enemies, if you don't suicide or quarantine them.
Undead spell: disease
- Sunrise Samurai
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- Puss_in_Boots
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Re: Undead spell: disease
Post by Puss_in_Boots »
This spell should be renamed to plague.
It would work well with the upcoming plague doctor.
I think this infecrion rate should vary across races. Orcs are most likely to get effected by it (70%) each turn. Humans are more clean, so (50%). They can develop immunity tech's or something to keep them more clean and reduce infection chances. Elves have (20%) infection chance. While the Undead are completely immune.
It would work well with the upcoming plague doctor.
I think this infecrion rate should vary across races. Orcs are most likely to get effected by it (70%) each turn. Humans are more clean, so (50%). They can develop immunity tech's or something to keep them more clean and reduce infection chances. Elves have (20%) infection chance. While the Undead are completely immune.
OLÉ
- Lynx Shafir
- Posts: 1563
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Re: Undead spell: disease
Post by Lynx Shafir »
Can be done an aura with chance infection???
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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Re: Undead spell: disease
Post by General Brave »
Having chances in aura can bring new possibilities.
Wise, Might, Loyalty. Forever stands Warfell.
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