Undead Tech:Corpse Guardian DISCUSSING

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samuelch
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Undead Tech:Corpse Guardian DISCUSSING

Post by samuelch »

Increase all corpses vanishing by 1/2.
Midonik
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Re: Undead Tech:Corpse Guardian

Post by Midonik »

You mean armor?
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samuelch
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Re: Undead Tech:Corpse Guardian

Post by samuelch »

Vanishing effect.
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Alexander82
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Re: Undead Tech:Corpse Guardian

Post by Alexander82 »

Nice idea. You mean that corpses stay in game for longer, right?
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samuelch
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Re: Undead Tech:Corpse Guardian

Post by samuelch »

yes
Midonik
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Re: Undead Tech:Corpse Guardian

Post by Midonik »

Sorry,I was think you speak about sceletons. Never mind.
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samuelch
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Re: Undead Tech:Corpse Guardian

Post by samuelch »

First try.
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Alexander82
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Re: Undead Tech:Corpse Guardian

Post by Alexander82 »

Dive it a cost and improve the image and i'll add it to the topic
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samuelch
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Re: Undead Tech:Corpse Guardian

Post by samuelch »

New image. Cost=4 turns.
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Alexander82
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Re: Undead Tech:Corpse Guardian

Post by Alexander82 »

ok
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Alexander82
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Re: Undead Tech:Corpse Guardian

Post by Alexander82 »

there is only a issue.

Corpses are neutral objects (they have no team) o would that tech affect all the corpses in game?
Also, if more than 1 player research this tech would that increase the corpses vanishing more than a single research? If so we might increase it by 1 (so in a 3 vs 3 game undeads will have corpses with vanishing 9)
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samuelch
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Re: Undead Tech:Corpse Guardian

Post by samuelch »

I think 9 vanishing is ok. So other players need to step on every important corpse with fast units. Humans got scout, ornithopter. Elves got fast unit. Orcs got raptor rider.
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Alexander82
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Re: Undead Tech:Corpse Guardian

Post by Alexander82 »

Yes, like they "destroy" corpses
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