Madness
Madness
A powerful debuff that makes opponent lose control of the target unit, and instead unit attacks friend and foe alike for the duration of the spell(either make it AI controlled and cant be dispelled, but lower duration, like 2,or dispellable, but longer)
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Madness
Unfortunately it is not possible right now for unit to become temporary hostile towards all units around. You can permanently change unit's owner (to your own or to neutral) but after it is impossible to return unit to its original owner.
Might be a thing later, when unity version is released though. Idea is good on its own.
Might be a thing later, when unity version is released though. Idea is good on its own.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Madness
I though more as a extra colored AI categories, but propably hard to make too
Re: Madness
Isn't this similar to a possession spell planned for banshee?
Re: Madness
Similar, but not quite, possession gives you full control, madness is unpredictable,and you still could end on receiving end of mad units
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Madness
Possession spell is simply convert with sacrifice.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Madness
Yea, you said that already, point is, possession is permament, and gives full control of unit, while madness supposed to be temporary, opponent loses control of unit instead