Goblin Hunting call - ANSWERED

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Shark guy 35
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Goblin Hunting call - ANSWERED

Post by Shark guy 35 »

Your goblins learn a call that helps them communicate with each other. Gives +1 sight to all goblins, and costs 6 turns.
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Anchar
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Re: Goblin Hunting call

Post by Anchar »

.
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Shark guy 35
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Re: Goblin Hunting call

Post by Shark guy 35 »

Anchar wrote: Fri Nov 20, 2020 4:04 pm.
:?:
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
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makazuwr32
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Re: Goblin Hunting call

Post by makazuwr32 »

Not sure if this is required for them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Goblin Hunting call

Post by Alexander82 »

When making a suggestion I think that we should always think first: would someone ever research that?

In my opinion, spending 6 turns of production to get a +1 to sight is not a great way to allocate such resources.
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Re: Goblin Hunting call

Post by Shark guy 35 »

I was afraid that my original plan of having it cost 4 turns would be too little, and it would be OP. I think goblins are best used to scout ahead and find weaknesses in the enemy defense, so that the main forces can hit more effectively, so this would help them fulfil their role.
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Alexander82
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Re: Goblin Hunting call

Post by Alexander82 »

+1 sight OP?
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makazuwr32
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Re: Goblin Hunting call

Post by makazuwr32 »

It is just is not needed as for me.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Goblin Hunting call

Post by Alexander82 »

I agree.
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