Orc Cavalry Tech tree - MTG
- Alexander82
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Orc Cavalry Tech tree - MTG
Tech tree
____Shivan raptor___________________________________________Warg Riding
effect: Raptor riders gain first strike_____________________________As it is
_________|______________________________________________________|
_________|______________________________________________________|
_____________________________required for
__________________________________|
__________________________________|
____________________Scourge wolves and Ridgetop raptors
Orc cavalry units gain an extra action when they have 4 other cavalry units in a range of 5
____Shivan raptor___________________________________________Warg Riding
effect: Raptor riders gain first strike_____________________________As it is
_________|______________________________________________________|
_________|______________________________________________________|
_____________________________required for
__________________________________|
__________________________________|
____________________Scourge wolves and Ridgetop raptors
Orc cavalry units gain an extra action when they have 4 other cavalry units in a range of 5
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- Alexander82
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Re: Hellrazor Warg - MTG
Mmmm i noticed that there is written custom card. I suppose it isn't a real mtg card xD
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- Alexander82
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Re: Hellrazor Warg - MTG
Very Dangerous But Very Useful Idea, I Like it. We need this tech to improve making a damage.
- Sunrise Samurai
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Re: Hellrazor Warg - MTG
Cooldown 5, to make sure you can't just turn it off to prevent damage so easily. Your warg rider takes 15% damage per unused action, rather than a flat 20% if it doesn't use both. It is potentially higher, yes, but typically you will only have to take damage for one action, rather than 2, since your biggest problem is killing all possible targets before running out of actions.
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- Alexander82
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Re: Hellrazor Warg - MTG
15*action is too high since you can't always have someone in range to spend a single action.
The cooldown is ok but I wouldn't make it higher than 2 or 3 since it would become too difficult to handle.
The cooldown is ok but I wouldn't make it higher than 2 or 3 since it would become too difficult to handle.
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- Alexander82
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Re: Hellrazor Warg - Scourge Wolf - MTG
Also I was thinking that seeing the second card we could simply change the condition to be some sort of +1 action if you have at least 4 orc cavalry in a small area.
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- Sunrise Samurai
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Re: Hellrazor Warg - Scourge Wolf - MTG
+1 action, conditional on having multiple orc cavalry around. Sounds hard to make, but here's an idea.
Why not make this unlock a leader unit that gives all warg riders in radius 4 +1 action. (doesn't stack, obviously) I'd even suggest allowing it to give all wolf type units the bonus, if allies (interracial synergy)
This avoids trying to make a drawback at least, and you can have fun giving us another epic pixel art.
Why not make this unlock a leader unit that gives all warg riders in radius 4 +1 action. (doesn't stack, obviously) I'd even suggest allowing it to give all wolf type units the bonus, if allies (interracial synergy)
This avoids trying to make a drawback at least, and you can have fun giving us another epic pixel art.
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- Alexander82
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Re: Hellrazor Warg - Scourge Wolf - MTG
I'm not much into that leader thing but we might simply make one in 4 units spawn as a leader.
We need Daniel's word to see if it is possible to set a similar condition without heavy coding.
Otherwise there is a different approach. Just make every orc cavalry give 0.25 action to other cavalry in a range so that they receive an action only if other 4 cavalry are around.
We need Daniel's word to see if it is possible to set a similar condition without heavy coding.
Otherwise there is a different approach. Just make every orc cavalry give 0.25 action to other cavalry in a range so that they receive an action only if other 4 cavalry are around.
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- Alexander82
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Re: Hellrazor Warg - Scourge Wolf - MTG
Also we might consider making a tech tree withb both warg riding and infecting bite
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- Sunrise Samurai
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Re: Hellrazor Warg - Scourge Wolf - MTG
The problem I see with 0.25 actions adding is you can probably reach 3 actions with enough wargs, plus an extra action from double strike. 4 action would get to be a bit much.
Infecting bite is a great idea
Infecting bite is a great idea
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- Alexander82
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Re: Orc Cavalry Tech tree - MTG
I think it might be possible to set a maximum value for that but I need Daniel to know that
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- Alexander82
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Re: Orc Cavalry Tech tree - MTG
Also i've edited the main idea
I was thinking to put infecting bites inside but maybe is not needed since both units can already use the poisonus weapon tech?
I was thinking to put infecting bites inside but maybe is not needed since both units can already use the poisonus weapon tech?
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