Against all odds
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Against all odds
Cost 7 turn
Research at Advancements center
A Kingdom can fall from Glory, but it can also rise from the ashes
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Against all odds
I don't know if there is any way to count enemy units around your
Anyway what units are going to be affected?
Anyway what units are going to be affected?
Age of Fantasy design leader
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- Posts: 5
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Re: Against all odds
Infantry and mounted unit
A Kingdom can fall from Glory, but it can also rise from the ashes
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Against all odds
sounds more like willpower of individual human beings, dont know how it can b researched as a tech... also willpower is basically same as morale, u can only raise it to this extent if u have a charismatic leader to tell u to nvr give up in the face of death
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Against all odds
I don't like much the idea of every unit becoming hero-like when surrounded.
If it happened only with a certain chance could make sense but I don't think it has as it is
If it happened only with a certain chance could make sense but I don't think it has as it is
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Against all odds
I think for some special units it can be added.
Like warmage, imperial swordman, double swordman (no cavalry units, no polearm units - they can't swing with their weapons fast, no units with shields, no units with some attack range, no caster-type only units, affects only humans, doesn't affect their mechanical units and mystical units).
Also gained stats must be different:
+5 attack
+1/+1 armor/p.armor
+1 power range
+1 action
Activates if nearby (range 2 tiles) 7+ enemy units (not buildings/rocks!)
Like warmage, imperial swordman, double swordman (no cavalry units, no polearm units - they can't swing with their weapons fast, no units with shields, no units with some attack range, no caster-type only units, affects only humans, doesn't affect their mechanical units and mystical units).
Also gained stats must be different:
+5 attack
+1/+1 armor/p.armor
+1 power range
+1 action
Activates if nearby (range 2 tiles) 7+ enemy units (not buildings/rocks!)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Joined: Fri Aug 03, 2018 7:58 am
Re: Against all odds
How about this
Against all odds
When your unique unit was outnumbered they gain
+3 Atk
+2/+2 armor /p. armor
+1 Power range
+1 Action
Activates if nearby (range 2 tiles) 7+ enemy units (not buildings/rocks!)
Against all odds
When your unique unit was outnumbered they gain
+3 Atk
+2/+2 armor /p. armor
+1 Power range
+1 Action
Activates if nearby (range 2 tiles) 7+ enemy units (not buildings/rocks!)
A Kingdom can fall from Glory, but it can also rise from the ashes
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Against all odds
Perhaps if such mechanic can work.
Wise, Might, Loyalty. Forever stands Warfell.