Death Ward - mtg DISCUSSING

Post Reply
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Death Ward - mtg DISCUSSING

Post by Alexander82 »

Image

Researched at churc
Cost 6
Holy unit gain the death ward spell
Target: Flesh and blood allied units
Cooldown 3

When a unit under the death ward effect is killed it doesn't die but it stay alive with 1HP and the death ward effect is removed
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Death Ward - mtg

Post by Sunrise Samurai »

What kind of duration are we looking at? In this case, it only adds one more hit to kill range, so permanent​ until used is reasonable, especially with a cooldown. In fact I would have paladins and Templars created with this effect active on them.
The glorious sun rises again
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Death Ward - mtg

Post by LordOfAles »

Just to be sure,is this a castable spell or tech?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg

Post by Alexander82 »

As you can read in the first post is a spell for holy units
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg

Post by Alexander82 »

Sunrise Samurai wrote:What kind of duration are we looking at? In this case, it only adds one more hit to kill range, so permanent​ until used is reasonable, especially with a cooldown. In fact I would have paladins and Templars created with this effect active on them.
Yes, that was my idea. If you buff many units with that effect you gain extra hits they can take and occasionally heal those units.
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Death Ward - mtg

Post by Sunrise Samurai »

Sounds good to me. Humans could use this, when compared to orcs high attack power. Might be a little less useful against elves, who do more multi hit attacks. Probably a lifesaver against undead though, since it makes them work harder for corpses.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg

Post by Alexander82 »

Yes, that would raise the importance of healers
Age of Fantasy design leader
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Death Ward - mtg

Post by samuelch »

Does the buffed unit still counter attack enemy?
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Death Ward - mtg

Post by Sunrise Samurai »

I would assume so. Not much reason it shouldn't​.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg

Post by Alexander82 »

It depends on how we see the spell.
If the spell simply prevent the last damage the unit should be able to counter
If the spell give you back life after you have died the unit shouldn't be avle to counter.
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Death Ward - mtg

Post by Sunrise Samurai »

I guess that depends on what's simpler to program.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg

Post by Alexander82 »

Since is a new effect i think it might be mostly the same.
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Death Ward - mtg

Post by Sunrise Samurai »

Then I would say prevent the last point of damage. It keeps other effects ongoing instead of spawning a whole new unit. That would​ be a problem with my idea to have certain units spawn with this active, since you would have the replacement have the same effect.
The glorious sun rises again
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Death Ward - mtg DISCUSSING

Post by Stratego (dev) »

awesome but such mechanics missing currently.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Death Ward - mtg DISCUSSING

Post by Savra »

Being that we now have the mechanic for this, could we give this to the humans healer, missionary, and hospitalar?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Death Ward - mtg DISCUSSING

Post by makazuwr32 »

Only problem is duration: how long should it be?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Death Ward - mtg DISCUSSING

Post by Savra »

We could always go for the classic 2 turns. ;)
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Death Ward - mtg DISCUSSING

Post by Midonik »

Wasn't it meant to be permanent? 50 turns probably do the job.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Death Ward - mtg DISCUSSING

Post by makazuwr32 »

Problem is how effect should disappear once it was used with long durations?
For now i would prefer 2-3 turns duration instead for this effect.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg DISCUSSING

Post by Alexander82 »

My starting idea was for the spell to be expended on use. I think it is not possible.

The spell itself would just give DIE_HARD to the target.

It might actually become too underpowered to be useful though.
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Death Ward - mtg DISCUSSING

Post by Savra »

Then we could remove the research and give the unit it at base. Upgrades to it could just increase how long it lasts.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg DISCUSSING

Post by Alexander82 »

It is not possible to increase a spell duration through upgrades. We can only make multiple versions of the spell that have a different duration (and give them for base/elite/master tier).
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Death Ward - mtg DISCUSSING

Post by makazuwr32 »

I wonder if it is possible to make diehard to work only once.
If it is than it is possible to make effect that will restore not 1 hp but for example 25% of max hp and vanish after that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg DISCUSSING

Post by Alexander82 »

It would be cool (high level casters might trigger higher %).

Here we need @Stratego (dev) to tell us what he thinks.
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Death Ward - mtg DISCUSSING

Post by makazuwr32 »

Problem here to make effect working only once because if it will keep unit alive after "death" with more than 1 hp it will trigger over and over and over again thus this point must be adjusted firstly.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Death Ward - mtg DISCUSSING

Post by Alexander82 »

Yes, this is the main point.
Age of Fantasy design leader
Post Reply

Return to “Human Technologies”