Draconians — ARCHIVED
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
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Draconians — ARCHIVED
You have lizardmen, turtlemen, snakemen, and Kobolds, You now need Draconians!
Half-Dragon men that have the affinity for Powerful magic, or uncanny strength!
Types include:
Baaz
Bozak
Sivak
Kapak
Half-Dragon men that have the affinity for Powerful magic, or uncanny strength!
Types include:
Baaz
Bozak
Sivak
Kapak
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Beware the calm before the Tempest. . .
Re: Draconians
Hmm, sounds like the idea I suggested a while back. Can you provide images for others? We could give them some of these styles of armour. Ignore the blue lizardmens colour. Just give them wings.
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- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
These are the types of draconians
List
Aurak (spellcaster)
Sivak
Kapak
Bozak
Baaz
List
Aurak (spellcaster)
Sivak
Kapak
Bozak
Baaz
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Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
Sorry these are black and white...
Would someone illustrate these?
Would someone illustrate these?
Beware the calm before the Tempest. . .
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Draconians
Currently Kobold are the most desvolted and have the closest relation with dragons.-and unbalanced auras.
The rest sub races lack of any units.
As I see them(Draconians) , are mellee units and flying.
That is exactly we have surplus. (dragon oriented units and 4 mostly melle fighting in develop groups)
.
Aside of apparence they can become "clone units"
Far too similar stats and roles.
So I say DON'T make it subrace/Group -
BETTER as individual unit for Temple what can fly. and have spells too - like warmage
If it's good for u.?
The rest sub races lack of any units.
As I see them(Draconians) , are mellee units and flying.
That is exactly we have surplus. (dragon oriented units and 4 mostly melle fighting in develop groups)
.
Aside of apparence they can become "clone units"
Far too similar stats and roles.
So I say DON'T make it subrace/Group -
BETTER as individual unit for Temple what can fly. and have spells too - like warmage
If it's good for u.?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
So you mean to say to combine all of the Draconians that we know of into one, to be recruited from dragon temple,
To serve as the Scaledfolk's Warmage, Right?
Well, best not to waste time...
To serve as the Scaledfolk's Warmage, Right?
Well, best not to waste time...
Beware the calm before the Tempest. . .
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Draconians
The idea of Warmage sounds fascinating.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
Draconian
Cost: 6
Hp: 60
Att: 22
Range: 1
Armor: 4
Pierce Armor: 4
Speed: 4 (fly) any terrain
Vision: 6
Actions: 1
Bonuses: Same as Bladesinger, and Warmage
Passive Effects: Burning Weapon
Spells:
Fireball: Range 5, cooldown 3
Dragon's might: self only
Double strike: self only
Fire breath: Range 3, cooldown 3
Wrath of the Dragon God!: Draconian kills himself, and all nearby units are immolated (30 damage fire, AOE:3, burning Effect)
Description: these massive creatures Revere dragons as gods! They always look to prove their worth to them to become their disciples. Anyone who questions their chosen dragon's will shall suffer judgement by fire!
Cost: 6
Hp: 60
Att: 22
Range: 1
Armor: 4
Pierce Armor: 4
Speed: 4 (fly) any terrain
Vision: 6
Actions: 1
Bonuses: Same as Bladesinger, and Warmage
Passive Effects: Burning Weapon
Spells:
Fireball: Range 5, cooldown 3
Dragon's might: self only
Double strike: self only
Fire breath: Range 3, cooldown 3
Wrath of the Dragon God!: Draconian kills himself, and all nearby units are immolated (30 damage fire, AOE:3, burning Effect)
Description: these massive creatures Revere dragons as gods! They always look to prove their worth to them to become their disciples. Anyone who questions their chosen dragon's will shall suffer judgement by fire!
Last edited by StormSaint373 on Wed Sep 19, 2018 5:09 pm, edited 5 times in total.
Beware the calm before the Tempest. . .
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Draconians
Oh so u agree and like it
Will become a pretty interesting hybrid fighter.
Let's rock.
Stats.
Well.
Depends what u merge into but,
U can add some unique spell too (idea?)
Terrain walk fly.
The armor after deciding if it's affected by upgrades or not
Add CD, duration, and self only(if it's case)
Will become a pretty interesting hybrid fighter.
Let's rock.
Stats.
Well.
Depends what u merge into but,
U can add some unique spell too (idea?)
Terrain walk fly.
The armor after deciding if it's affected by upgrades or not
Add CD, duration, and self only(if it's case)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Draconian
Looks good.
1)the last spell Op as Hell -
With aoe, and duration 3, apply on allies.
Imagine an unstoppable flying soldier. IF
Can get buff from dragon Lord of, emperor, and group attacks.
Has nor backfire
So not such BUFF.
2)Dragons might? (the current one will get changes)
3)or hp or armor is too hight.
Instead of last may some different.
Will see what Mak says.
1)the last spell Op as Hell -
With aoe, and duration 3, apply on allies.
Imagine an unstoppable flying soldier. IF
Can get buff from dragon Lord of, emperor, and group attacks.
Has nor backfire
So not such BUFF.
2)Dragons might? (the current one will get changes)
3)or hp or armor is too hight.
Instead of last may some different.
Will see what Mak says.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
So scaledfolk are getting 2 warmages? The second is Lamla the black snakemen with magic sword.
viewtopic.php?f=119&t=3509
Since scaledfolk are/should be specialized in flying over every other race due to their numbers of flyers, I don't see a problem with giving them a few draco flyers with specific abilities. They just have to differ from the other scaledfolk units, like giving them enchant burning and maybe settling for 3 units max.
We could make them:
Melee flyer with sword- so we don't have to make a dragon rider or Griffin rider style units for scaledfolk.
Spell caster - could be strictly spell user so we don't have to cross with the Lamla. Then you might be able to keep the powerful spell at the cost of lower stats.
Javelin thrower - scaledfolk seem like they should be having best skirmishes considering how a majority of their structures involve javelins.
You can give them less range like maybe 3 and no upgrades to improve that so they become somewhat unique.
Any upgrades affecting them would probably involve the enchant burning, scales, and maybe some spells for the mage.
viewtopic.php?f=119&t=3509
Since scaledfolk are/should be specialized in flying over every other race due to their numbers of flyers, I don't see a problem with giving them a few draco flyers with specific abilities. They just have to differ from the other scaledfolk units, like giving them enchant burning and maybe settling for 3 units max.
We could make them:
Melee flyer with sword- so we don't have to make a dragon rider or Griffin rider style units for scaledfolk.
Spell caster - could be strictly spell user so we don't have to cross with the Lamla. Then you might be able to keep the powerful spell at the cost of lower stats.
Javelin thrower - scaledfolk seem like they should be having best skirmishes considering how a majority of their structures involve javelins.
You can give them less range like maybe 3 and no upgrades to improve that so they become somewhat unique.
Any upgrades affecting them would probably involve the enchant burning, scales, and maybe some spells for the mage.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
Soo...
Aurak (spellcaster)
Kapak (Skirmisher)
Bozak (Warrior)
???
If so, I will make stats. Or revise as needed.
Aurak (spellcaster)
Kapak (Skirmisher)
Bozak (Warrior)
???
If so, I will make stats. Or revise as needed.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
Bozak (Skirmisher)
Cost: 5
Hp: 45
Attack: 8
Range: 6
Armor: 3
Pierce Armor: 6
Speed: 4 (fly)
Vision: 6
Action/Turn: 2/2
Active Effects: Burning Weapon
Bonuses: Buildings, Dragons, Archers
Aurak (spellcaster)
Cost: 6
Hp: 24
Attack: 6
Range: 1
Armor: 0
Pierce Armor: 0
Speed: 3
Vision: 5
Action/Turn: 1
Active Effects: Burning Weapon
Spells:
Fireball: Range 5, cooldown 3
Fire Breath: Range 3, cooldown 3
Enchant Burning Weapon: others, Range 4, duration 3
Double Strike
Dragon's might
Bozak (Warrior)
Cost: 6
Hp: 60
Attack: 22
Range: 1
Armor: 5
Pierce Armor: 7
Speed: 4 (fly)
Vision: 6
Action/Turn: 1
Active Effects: Burning Weapon
Bonuses: Buildings, Same as other swordsmen
Cost: 5
Hp: 45
Attack: 8
Range: 6
Armor: 3
Pierce Armor: 6
Speed: 4 (fly)
Vision: 6
Action/Turn: 2/2
Active Effects: Burning Weapon
Bonuses: Buildings, Dragons, Archers
Aurak (spellcaster)
Cost: 6
Hp: 24
Attack: 6
Range: 1
Armor: 0
Pierce Armor: 0
Speed: 3
Vision: 5
Action/Turn: 1
Active Effects: Burning Weapon
Spells:
Fireball: Range 5, cooldown 3
Fire Breath: Range 3, cooldown 3
Enchant Burning Weapon: others, Range 4, duration 3
Double Strike
Dragon's might
Bozak (Warrior)
Cost: 6
Hp: 60
Attack: 22
Range: 1
Armor: 5
Pierce Armor: 7
Speed: 4 (fly)
Vision: 6
Action/Turn: 1
Active Effects: Burning Weapon
Bonuses: Buildings, Same as other swordsmen
Beware the calm before the Tempest. . .
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Draconians
As for 6 turn units they are weak and unbalanced.
1recomand to wait for Lizard expansion - they will get skirmishers - hunters.
And make stats after it (if units needed)
(Lamina is not exactly a warmage Savra)
2)
Scaledfolk has too many auras and buffers by Kobolds , a weaker buffer mage won't help in balance - having same spells like others.
Fire ball and fire breath was already too much for red dragon so no, (has burning weapon too - bering Drake wud need natural armor too -
NO for such unit (at least in this form)
The firs "warmage "(before this 3) will be good as one. (this 2 renough from blood and Arcan mage for SF)
3)And may a warrior, I'll think about stats later.
(Ur stats are very unbalanced 22 Atk for a cheap flyer)
4)I want not to add more Arcan spellcasters now.
But tribal and nature magic users instead for snakeman and lizards.
Those drakes(drakoniasns) are tougher physically than humans and can fly,making them casters will cause bigger unbalance
big dominance in Arcan arts.(supposed superior) side of humans)
1recomand to wait for Lizard expansion - they will get skirmishers - hunters.
And make stats after it (if units needed)
(Lamina is not exactly a warmage Savra)
2)
Scaledfolk has too many auras and buffers by Kobolds , a weaker buffer mage won't help in balance - having same spells like others.
Fire ball and fire breath was already too much for red dragon so no, (has burning weapon too - bering Drake wud need natural armor too -
NO for such unit (at least in this form)
The firs "warmage "(before this 3) will be good as one. (this 2 renough from blood and Arcan mage for SF)
3)And may a warrior, I'll think about stats later.
(Ur stats are very unbalanced 22 Atk for a cheap flyer)
4)I want not to add more Arcan spellcasters now.
But tribal and nature magic users instead for snakeman and lizards.
Those drakes(drakoniasns) are tougher physically than humans and can fly,making them casters will cause bigger unbalance
big dominance in Arcan arts.(supposed superior) side of humans)
Last edited by Lynx Shafir on Mon Sep 24, 2018 1:50 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Draconians
Firstly a bit patience for rebalance, and lore fix.
Until can make Imige to" Drake warmage "or warrior.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
NEW IDEA, thanks to Lynx Shafir
Cost: 6
Hp: 48
Attack: 18
Range: 1
Armor: 3
Pierce Armor: 2
Speed: 4 (fly)
Vision: 6
Action/Turn: 1
Active Effects: Burning Weapon, Veteran Power
Cost: 6
Hp: 48
Attack: 18
Range: 1
Armor: 3
Pierce Armor: 2
Speed: 4 (fly)
Vision: 6
Action/Turn: 1
Active Effects: Burning Weapon, Veteran Power
Beware the calm before the Tempest. . .
Re: Draconians
Maybe allow ground units to hit it like normal because it has to swoop down to fight.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
That's fine by me, it is just able to get to places that other units cannot.
Still same as normal infantry.
Still same as normal infantry.
Beware the calm before the Tempest. . .
Re: Draconians
Maybe lower it's stats a bit:
Cost:5
Trained at dragon temple.
Hp:38
Atk:15 burning weapon.
Rng:1
Sight:6
Spd:4 flying. Can be hit by ground for normal damage.
Arm:2
P.arm:1
Res:30%
Has vetraning
And I'll work on your image right away.
Cost:5
Trained at dragon temple.
Hp:38
Atk:15 burning weapon.
Rng:1
Sight:6
Spd:4 flying. Can be hit by ground for normal damage.
Arm:2
P.arm:1
Res:30%
Has vetraning
And I'll work on your image right away.
Last edited by Savra on Sat Oct 13, 2018 4:45 pm, edited 1 time in total.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
Savra... I'm literally speechless...
That image is AWESOME!!!
That image is AWESOME!!!
Beware the calm before the Tempest. . .
Re: Draconians
Thx!
And it was made from scratch too, so even better.
And it was made from scratch too, so even better.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Draconians
The best images are made from scratch.
And that is how we came up with templates in the 1st place
And that is how we came up with templates in the 1st place
Beware the calm before the Tempest. . .
Re: Draconians
So now all we need to know is whether or not stats are okay.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio