Drake Peak - ANSWERED

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General Brave
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Drake Peak - ANSWERED

Post by General Brave »

A place where dragons have gifted their young to be used.

Cost 1
Hp 19-20
Attack power 3-4
Range 3-4
Armor 0-1
Pierce Armor 2-3
Speed 0
Sight 3
Action /turn 1/1
Carry capacity 2
Constr. bonus 0%
Mend bonus -20%
Spell resistance 0%

Can raise dragons, except they are Drake's. (Baby dragon)
While not as strong as the other race dragons, they could still pack a punch.

Create fire-drakes.

Create poison drakes.

And whatever else that if we can think of.
Last edited by General Brave on Mon Jan 14, 2019 12:49 am, edited 2 times in total.
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Skelegonsans
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Re: Dragon Hatchery

Post by Skelegonsans »

Hmm, so these make smaller versions of dragons. I don't think we really need them TBH as there is a big variety of suggested dragons for this race already and that might make too many units. The concept is not bad though.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Savra
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Re: Dragon Hatchery

Post by Savra »

Probably make this a tower that relys on frames as its attacks. Drakes have vanishing and can hit single targets and can be summoned from here. 3 drakes could be ice drake, fire drake, poison drake. It could be a high cost tower so a 8 turn build.
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Savra
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Re: Dragon Hatchery

Post by Savra »

New suggestion:
Change name to drake peak

Give summon drake, no cool, summons random drake.

Basically, dragon going are sometimes referred to as draggy's or welps, frames are like that sized to hawk sized dragons, that's what this new suggestion will be referring to.

Drake
Image
Desc: Drakes are considered good luck to scaledfolks due to their resemblance to dragons. The frames are about as annoying as bats and like to flock together in caves for protection. When disturbed they swarm the intruders clawing and biting.
Van:6
Chance:50%
Hp:8
Atk:4
Rng:1
Sight:5
Spd:5 flying
Arm:0
P.arm:0
Res:0

Fire drake
Image
Desc: Fire drakes can spit short bursts of fire on their enemies. Few have the developed glands to do so this being somewhat rare, but not uncommon.
Van:6
Chance:15%
Hp:8
Atk:4 burning weapon
Rng:1
Sight:5
Spd:5 flying
Arm:0
P.arm:0
Res:0

Ice drake
Image
Desc: Frost drakes have glands that developed to spot chilling air on their enemies. They only can do it in short bursts but they have been known to use this to make for quick getaways. They are as rare as a ride drake is and can be distinguished by their bluish scales.
Van:6
Chance:15%
Hp:8
Atk:4 chill weapon
Rng:1
Sight:5
Spd:5 flying
Arm:0
P.arm:0
Res:0

Poison drake
Image
Desc: Poison drakes have different glands then the frost drakes and fire drakes. Unlike them, poison drake can deliver their poison through their claws and tale. Though they are just as rare as the other two, these ones tend to use their poison to kill their prey or intruders before eating it.
Van:6
Chance:15%
Hp:8
Atk:4 poison weapon
Rng:1
Sight:5
Spd:5 flying
Arm:0
P.arm:0
Res:0


And maybe,

Silver drake
Image
Desc: Silver drakes are the rarest of the drakes, and are considered to be good fortune from the dragons, to the scaledfolk. They developed a silvery colour and have been known to be able to manipulate energy into powerful magic missiles. They are both rare and dangerous, and are prized by hunters for their silver scales.
Van:6
Chance:5%
Hp:8
Atk:4
S.rng:4
Sight:5
Spd:5 flying
Arm:0
P.arm:0
Res:0
Abilities:
Magic missile
Last edited by Savra on Thu Oct 04, 2018 10:34 pm, edited 5 times in total.
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Savra
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Re: Dragon Hatchery

Post by Savra »

Structure could have stats like:
Drake peak
Image
Desc: A place were many drakes dwell. They swarm out and attack any who would dare to disturb their resting place.
Turn/build:6
Hp:55
S.rng:1.
Sight:5
Cap:2
Heal:3
Arm:2
P.arm:5
Abilities:
Summon drake: summons a random drake into battle, rng:1
Last edited by Savra on Fri Oct 05, 2018 3:57 am, edited 2 times in total.
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Savra
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Re: Dragon Hatchery

Post by Savra »

These are the drakes.
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Silver drake.png
Silver drake.png (881 Bytes) Viewed 5005 times
Poison drake.png
Poison drake.png (917 Bytes) Viewed 5005 times
Fire drake.png
Fire drake.png (943 Bytes) Viewed 5005 times
Frost drake.png
Frost drake.png (940 Bytes) Viewed 5005 times
Drake.png
Drake.png (928 Bytes) Viewed 5005 times
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StormSaint373
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Re: Dragon Hatchery

Post by StormSaint373 »

So, in other words... It is similar to the elvish wolf den?

Like the concept... Extend to Vanishing 6
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General Brave
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Re: Dragon Hatchery

Post by General Brave »

Basically, This should be built by the dragon worker.
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Re: Dragon Hatchery

Post by General Brave »

We have to figure out the stats for these and any cool down.
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Savra
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Re: Dragon Hatchery

Post by Savra »

Well if dragon worker will build it then sliver drake could come in.

Btw stats are 2 posts above images.

And yes, it somewhat works like wolf den only with the chance play.
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Savra
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Re: Dragon Hatchery

Post by Savra »

Updated. They should be easy enough to kill with archers considering they don't have armour and lack any good Hp. They do not have bonuses.
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Re: Dragon Hatchery

Post by StormSaint373 »

Awesome! What does this brooding ground look like? A nest, a Cave?
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Savra
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Re: Dragon Hatchery

Post by Savra »

A cave, I'll work on it.
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Re: Dragon Hatchery

Post by Savra »

Drake peak.

Just one question, should this be buildable on mountains?
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StormSaint373
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Re: Dragon Hatchery

Post by StormSaint373 »

I would say so... Dragons and Drake's are notorious mountain dwellers.

No only that, but every mountian needs it's peak.


Looks nice!
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Re: Dragon Hatchery

Post by Skelegonsans »

Ohh, NOW the idea is starting to look interesting! Would be a nice defensive structure, I like it.

Question though. Does the tower summon more than one drake per turn? These drakes look a SLIGHT bit too weak to be actually useful. I'd suggest buffing their stats slightly, maybe increase atk to 5 or 6 and speed to flying- 5, would look better like that to me.

Another question, I know what burning weapon and posion weapon are but what really is "chill weapon"? I don't recall seeing it before. Does it apply some sort of slow or what?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Skelegonsans
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Re: Dragon Hatchery

Post by Skelegonsans »

Another thing, the chances don't really add up to 100%. :lol:
Also the elemental drakes seem a bit too rare.
I suggest something like:
Normal drake: 50%
Each elemental drake (3 different ones): 15% each
Silver drake: 5%
That adds up to 100%. sounds pretty good to me.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Re: Dragon Hatchery

Post by General Brave »

Maybe so.
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Savra
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Re: Dragon Hatchery

Post by Savra »

Skelegonsans wrote: Thu Oct 04, 2018 9:09 pm Ohh, NOW the idea is starting to look interesting! Would be a nice defensive structure, I like it.

Question though. Does the tower summon more than one drake per turn? These drakes look a SLIGHT bit too weak to be actually useful. I'd suggest buffing their stats slightly, maybe increase atk to 5 or 6 and speed to flying- 5, would look better like that to me.

Another question, I know what burning weapon and posion weapon are but what really is "chill weapon"? I don't recall seeing it before. Does it apply some sort of slow or what?
Wolves weren't actually that powerful either. The stats are to make up for the fact that it flies. I'll update some though.
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Savra
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Re: Dragon Hatchery

Post by Savra »

Chill weapon is in the dwarf frost fire topic.
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Re: Dragon Hatchery

Post by makazuwr32 »

makazuwr32 wrote: Tue Sep 04, 2018 6:22 pm "Chilling weapon" - on hit applies for 3 turns "chilling" effect which slows unit (-1 speed, -4 attack) and damages it for 4 damage/turn. Doesn't stack with itself. Can be applied only to living units, can't affect mechanical units, undeads, demons, elementals and buildings.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Dragon Hatchery

Post by Savra »

I take it that since you didn't put any complaints on the units, that you haven't looked over them completely? Or are they actually ok?
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Re: Dragon Hatchery

Post by makazuwr32 »

About building:
i will look over scaledfolks later.

About summons:
they i think are fine. maybe only vanishing can be a bit lower but that is discussable.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Skelegonsans
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Re: Dragon Hatchery

Post by Skelegonsans »

Well, with 5 speed they definitely look better now. I still think they could use subtle buffs to either hp or attack, or both, but it's also not bad like this
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Re: Dragon Hatchery ACCEPTED

Post by Stratego (dev) »

very good! and again i suggest making drakes a very slightly not so frontal view (like little upper and sider view - not total sideview)
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Savra
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Re: Dragon Hatchery ACCEPTED

Post by Savra »

I have a idea on what your talking about.
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Re: Drake Peak ACCEPTED

Post by General Brave »

I guess I will work on this, in the meanwhile you can change the image.
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Re: Drake Peak ACCEPTED

Post by Harrow in forum mode »

Could it be were it is only buildable by gold dragon
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Re: Drake Peak ACCEPTED

Post by General Brave »

It could be just only built by the Gold Dragon, if people decide on that.
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Re: Drake Peak ACCEPTED

Post by Harrow in forum mode »

Because it would give the gold dragon more of a role other than fast builder
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