Kobold warrior — IMPLEMENTED

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Alexander82
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Kobold warrior — IMPLEMENTED

Post by Alexander82 »

basic warrior
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Alpha
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Re: Kobold warrior

Post by Alpha »

it should be a cannon fodder like unit or the basic unit
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MightyGuy
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Re: Kobold warrior

Post by MightyGuy »

very nice image. but his skin is look red orange. Try dark orange, otherwise its still good. :) :P :D :lol:
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Alexander82
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Re: Kobold warrior

Post by Alexander82 »

Ok. I might make Orange with red spots
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MightyGuy
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Re: Kobold warrior

Post by MightyGuy »

nice job! :D
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Skelegonsans
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Re: Kobold warrior

Post by Skelegonsans »

Try making the skin color look like other kobolds. Btw, stats:
Cost 2 (ground)
Hp 19
Atk 9
Arm/p.arm 1/1
Speed 3
Sight 5
Description: A good swordfighter that has a bonus against buildings.
(400% bonus against buildings, 2800% bonus against mega buildings.)

Do u think it good? I made it slightly stronger than human warrior but also slightly weaker than orc warrior. Is it balanced
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Midonik
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Re: Kobold warrior

Post by Midonik »

I dont know,lets wait for worker and Alexander
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Alpha
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Re: Kobold warrior

Post by Alpha »

Decrease the attack power to 7 to even up with the humans.
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Re: Kobold warrior

Post by Skelegonsans »

But the orc warrior costs 2 and its WAY more powerful than human fighter. Like i said, i want to make it a bit stronger than human and a bit weaker than orc.
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Re: Kobold warrior

Post by Midonik »

Cobolds was going to got same or realy little bigger power than humans.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 »

Those concept was for lizardfolk that will be stronger, will walk water and will cost more. I think that kobolds shouldn't be stronger than human.
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Re: Kobold warrior

Post by MightyGuy »

orcs are powerful but weak in ranges.. orcs are just strong so dont make it better than strong orcs.
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Re: Kobold warrior

Post by Skelegonsans »

I guess that, with hp 19 atk 9 and arm 1, this guy would never defeat an orc. Even a human warrior can defeat it if he attacks first. But if u really think its a bit too high, how about changing atk to 8 and leaving the rest as it is?
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MightyGuy
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Re: Kobold warrior

Post by MightyGuy »

i agree
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Re: Kobold warrior

Post by Skelegonsans »

Is it good then?
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Re: Kobold warrior

Post by MightyGuy »

attack 8 is a bit op but a bit less armor or defense and attack 8 is the attack damage also of a basic human swordman.
Last edited by MightyGuy on Fri Nov 04, 2016 8:39 pm, edited 1 time in total.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 »

As we stated before the kobolds will be based on human stats. Lizardman will be stronger. Both will have improvements instead of upgrades.
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Re: Kobold warrior

Post by Skelegonsans »

I belive all kobolds armor should be 1/1. We have already done all kobolds like that, too. But yeah, we agreed in unit traits that kobolds would have similar stats to humans. Ok, how about:
Everything just like before, except:
Hp 17
Atk 8
Arm/p.arm 1/1
Its just about same strenght as human now.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 »

Sacrificing 1 hp to have +1/+1 armor is a bit too low.

I think 14 or 15 hp would be ok
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Re: Kobold warrior

Post by MightyGuy »

i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
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Re: Kobold warrior

Post by Skelegonsans »

MightyGuy wrote:i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
Exactaly. Thats why i believe that kobolds should be same strenght as humans or higher, but not lower.

Btw: imo 14 or 15 hp is too little. A human can take a kobold out in 2 blows like this. Imo hp should be AT LEAST 16, so kobold doesnt die with 2 attacks.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 »

ok so no tech to improve kobolds but +1/+1 armor?
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Re: Kobold warrior

Post by Midonik »

Strong scales... But if you want it can work only at scaledfolks.
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Re: Kobold warrior

Post by Skelegonsans »

No, they still should have techs, but fewer than lizard, snakes & etc. For exemple, imo, they should have atk & armor techs like all others, but not the swim tech which is only for lizards.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 »

So we might start from the basic human unit's stats and make those kobolds their techs?

I would make 2 basic techs for all the scalefolks that gives +1/+1 to armor

Kobolds wouldn't have a specific one but would benefit from the general scale tech (reaching +2/+2)

Lizard would have some extra techs for extra armor (not pierce, only melee since they are the main fighters) and snakes some extra tech to improve poison

Both lizard and kobolds would have some damage increase tech while snakes would be less strong but would rely more on poison and multiple attacks

What do you think?
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Re: Kobold warrior

Post by MightyGuy »

anyone agrees? i cant decide
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Re: Kobold warrior

Post by Skelegonsans »

Alexs idea sounds really nice!

The current stats for kobold warrior are alike to human, btw
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MightyGuy
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Re: Kobold warrior

Post by MightyGuy »

good!
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Re: Kobold warrior

Post by makazuwr32 »

Implemented
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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