Kobold warrior — IMPLEMENTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Kobold warrior — IMPLEMENTED
basic warrior
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- Kobold Warrior.png (17.79 KiB) Viewed 6441 times
Age of Fantasy design leader
Re: Kobold warrior
very nice image. but his skin is look red orange. Try dark orange, otherwise its still good.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold warrior
nice job!
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
Try making the skin color look like other kobolds. Btw, stats:
Cost 2 (ground)
Hp 19
Atk 9
Arm/p.arm 1/1
Speed 3
Sight 5
Description: A good swordfighter that has a bonus against buildings.
(400% bonus against buildings, 2800% bonus against mega buildings.)
Do u think it good? I made it slightly stronger than human warrior but also slightly weaker than orc warrior. Is it balanced
Cost 2 (ground)
Hp 19
Atk 9
Arm/p.arm 1/1
Speed 3
Sight 5
Description: A good swordfighter that has a bonus against buildings.
(400% bonus against buildings, 2800% bonus against mega buildings.)
Do u think it good? I made it slightly stronger than human warrior but also slightly weaker than orc warrior. Is it balanced
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold warrior
I dont know,lets wait for worker and Alexander
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All help will be welcome.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
But the orc warrior costs 2 and its WAY more powerful than human fighter. Like i said, i want to make it a bit stronger than human and a bit weaker than orc.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold warrior
Cobolds was going to got same or realy little bigger power than humans.
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All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold warrior
Those concept was for lizardfolk that will be stronger, will walk water and will cost more. I think that kobolds shouldn't be stronger than human.
Age of Fantasy design leader
Re: Kobold warrior
orcs are powerful but weak in ranges.. orcs are just strong so dont make it better than strong orcs.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
I guess that, with hp 19 atk 9 and arm 1, this guy would never defeat an orc. Even a human warrior can defeat it if he attacks first. But if u really think its a bit too high, how about changing atk to 8 and leaving the rest as it is?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold warrior
i agree
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
Is it good then?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold warrior
attack 8 is a bit op but a bit less armor or defense and attack 8 is the attack damage also of a basic human swordman.
Last edited by MightyGuy on Fri Nov 04, 2016 8:39 pm, edited 1 time in total.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold warrior
As we stated before the kobolds will be based on human stats. Lizardman will be stronger. Both will have improvements instead of upgrades.
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
I belive all kobolds armor should be 1/1. We have already done all kobolds like that, too. But yeah, we agreed in unit traits that kobolds would have similar stats to humans. Ok, how about:
Everything just like before, except:
Hp 17
Atk 8
Arm/p.arm 1/1
Its just about same strenght as human now.
Everything just like before, except:
Hp 17
Atk 8
Arm/p.arm 1/1
Its just about same strenght as human now.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold warrior
Sacrificing 1 hp to have +1/+1 armor is a bit too low.
I think 14 or 15 hp would be ok
I think 14 or 15 hp would be ok
Age of Fantasy design leader
Re: Kobold warrior
i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
Exactaly. Thats why i believe that kobolds should be same strenght as humans or higher, but not lower.MightyGuy wrote:i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
Btw: imo 14 or 15 hp is too little. A human can take a kobold out in 2 blows like this. Imo hp should be AT LEAST 16, so kobold doesnt die with 2 attacks.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold warrior
Strong scales... But if you want it can work only at scaledfolks.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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All help will be welcome.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
No, they still should have techs, but fewer than lizard, snakes & etc. For exemple, imo, they should have atk & armor techs like all others, but not the swim tech which is only for lizards.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold warrior
So we might start from the basic human unit's stats and make those kobolds their techs?
I would make 2 basic techs for all the scalefolks that gives +1/+1 to armor
Kobolds wouldn't have a specific one but would benefit from the general scale tech (reaching +2/+2)
Lizard would have some extra techs for extra armor (not pierce, only melee since they are the main fighters) and snakes some extra tech to improve poison
Both lizard and kobolds would have some damage increase tech while snakes would be less strong but would rely more on poison and multiple attacks
What do you think?
I would make 2 basic techs for all the scalefolks that gives +1/+1 to armor
Kobolds wouldn't have a specific one but would benefit from the general scale tech (reaching +2/+2)
Lizard would have some extra techs for extra armor (not pierce, only melee since they are the main fighters) and snakes some extra tech to improve poison
Both lizard and kobolds would have some damage increase tech while snakes would be less strong but would rely more on poison and multiple attacks
What do you think?
Age of Fantasy design leader
Re: Kobold warrior
anyone agrees? i cant decide
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold warrior
Alexs idea sounds really nice!
The current stats for kobold warrior are alike to human, btw
The current stats for kobold warrior are alike to human, btw
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold warrior
good!
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Kobold warrior
Implemented
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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