Structure Ideas — ARCHIVED

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

Thanks. anyone agrees? [•_•]
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Sounds nice
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

thanks for your support. :D :D

anyone agrees? :)
Midonik
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Re: Structure Ideas

Post by Midonik »

Its scaledfolks megabulding? I not sure.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

yea, it is a mega building for scaledfollk Race but not ready or im not sure if its ready. ;)
Midonik
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Re: Structure Ideas

Post by Midonik »

Think its good. Mayby not really "scaledfolk" but ok.
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

I dunno what u mean with "maybe not scaledfolk", but imho the structure is good enough to be implemented.
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Midonik
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Re: Structure Ideas

Post by Midonik »

I mean it same good can be bulding of other rase,but its ok.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

thanks guys! :)
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

thanks guys! :)
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Dragon temple (turns to build with one worker: 8)
Hp 60
Arm/p.arm 3/5
Sight 3
Spawns: all dragon units except dragon god.
Gem upgrade building.

Someone make sprite pls. Is it good enough?
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

dragon temple is very similar to dragon pit. maybe change your idea name from dragon temple to dragon pit. :D
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Well... i did exactaly the "dragon pit", just chanhed its name to "Dragon temple" :lol:
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

"SNAKE PIT"

Description: A place where snakes are hard training to fight against next war.

Stats: same to humans' barracks
(...)
Attachments
32_Structure_Snake_Pit.png
32_Structure_Snake_Pit.png (827 Bytes) Viewed 4174 times
32_Structure_Snake_Pit_Inside.png
32_Structure_Snake_Pit_Inside.png (862 Bytes) Viewed 4174 times
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

i will try to make an image for dragon temple.

skelegonsans, could you write the details and describe the dragon temple?
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Description: a temple where many species of fearsome dragons are bred.
(Stats are above.)
Gem upgrade building. (Cost: 6 gems)

Need any more details?

Btw: i liked snake pit idea. Is it gem upgrade? We have a few snakeman units ready already. (Back at scaledfolk race topic)
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

yes it's upgrade structure (all races factories are also upgrade gem)

btw, yes there are serpent warrior,archer & shaman. :)

— i will make the dragon temple later :)
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Alpha
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Re: Structure Ideas

Post by Alpha »

Hmmm Pretty good!
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

Dragon Temple

Cost 8
Hp 60
Arm/p.arm 3/5
Sight 4
Builders: Worker

Description: a temple where many species of
fearsome dragons are bred.
(Stats are above.)
Gem upgrade building. (Cost: 6 gems)

Train: all Dragon units except Dragon God.
Gem upgrade building.
Attachments
Dragon Temple.png
Dragon Temple.png (1.1 KiB) Viewed 4160 times
Dragon Temple Inside.png
Dragon Temple Inside.png (1.1 KiB) Viewed 4160 times
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Cool
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

how about the towers (should be useful and different to other races)
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Alexander82
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Re: Structure Ideas

Post by Alexander82 »

Does they have good ranged? For example elves have no active towers since they already rely on their ranged units

What should a scaledfolk tower do?

More than damage a snake tower might poison enemies (no damage that turn, but damage over time)

Another tower might give some effect in its area (like an aura for friendly units)
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

thank you alexander! :)

the tower could be called Poison Tower :)
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Idea seems nice
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

::Poison Tower:: (Active Tower) (Basic)
Cost:3
Hp:60
Attack Damage:6
Range:4
Sight:5
Armor:1
Pierce Armor:1
Speed:0
Action Turn:5
Spell Resistance:0%
Description:--

— Not Decided
(Discussing)
Last edited by MightyGuy on Tue Oct 18, 2016 6:10 pm, edited 1 time in total.
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Hey many stats are blank.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy »

sorry dude but im not good for making stats & computing possibilities about weakness, effectiveness and balanacing stats :( . could you make the stats? :) thankyou! :)
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Alpha
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Re: Structure Ideas

Post by Alpha »

Cost:3
Hp:60
Attack Damage:6
Range:4
Sight:5
Armor:1
Pierce Armor:1
Speed:0
Action Turn:5
Spell Resistance:0%
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans »

Sounds balanced
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makazuwr32
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Re: Structure Ideas — ARCHIVED

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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