Scaledfolks tech:Strong Sense — ARCHIVED

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samuelch
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Scaledfolks tech:Strong Sense — ARCHIVED

Post by samuelch »

Gives snakesmen ability to discover stealth units 3 tiles from them.
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MightyGuy
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Re: Scaledfolks tech:Strong Sense

Post by MightyGuy »

cool idea! i think AI players didn't use it (Assassin,Orc Assasin...etc) But this is useful for multiplayer
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Alexander82
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Re: Scaledfolks tech:Strong Sense

Post by Alexander82 »

The idea is nice, but isn't range 3 a bit too much? the would probably make most of assassins useless
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MightyGuy
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Re: Scaledfolks tech:Strong Sense

Post by MightyGuy »

i agree with alexander.. assassins are slow because it is slowly hiding on enemies
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samuelch
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Re: Scaledfolks tech:Strong Sense

Post by samuelch »

Range 2?
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MightyGuy
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Re: Scaledfolks tech:Strong Sense

Post by MightyGuy »

ok! its good if the range is 2.
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makazuwr32
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Re: Scaledfolks tech:Strong Sense

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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