War Clerics — IMPLEMENTED

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Tankhead
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War Clerics — IMPLEMENTED

Post by Tankhead »

War Clerics - (Rune Mansion only)
Cost - 6
Hp - 36
Armor - 3/3
Atk - 12
Range - 1
Spd - 3
Sight - 4
Action - 1/1
Spell R - 80%
Abilities:
Strengthen ( rng 1, +1/+1 armor, +1 atk )( last 2 turns )
Heal (Rng 1, Heal R 10)
Affected by blacksmith upgrades
Last edited by Tankhead on Mon Nov 26, 2018 9:55 pm, edited 2 times in total.
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StormSaint373
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Re: War Clerics

Post by StormSaint373 »

If they are War CLERICS, wouldn't they need healing as well?
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Tankhead
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Re: War Clerics

Post by Tankhead »

StormSaint373 wrote: Mon Nov 26, 2018 9:08 pm If they are War CLERICS, wouldn't they need healing as well?
Yea, I forgot to add that
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StormSaint373
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Re: War Clerics

Post by StormSaint373 »

What is it's heal rate?
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Tankhead
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Re: War Clerics

Post by Tankhead »

Look again
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StormSaint373
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Re: War Clerics

Post by StormSaint373 »

Increase range to 2 or 3. They are clerics, after all.
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Tankhead
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Re: War Clerics

Post by Tankhead »

Not happening
It would replace dwarf Clerics/healers as a unit
For the most part.

Remember this unit affected by blacksmith
Which in total gets 7/7 armor and 16 attack in total on top of having heal and strengthen
And you wanna give it range is crazy.
Not only that but that means some of those holy units for humans would also need range.

I favor dwarves but Its powerful enough as it is
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StormSaint373
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Re: War Clerics

Post by StormSaint373 »

So, it's essentially a dwarf Templar?
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Tankhead
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Re: War Clerics

Post by Tankhead »

StormSaint373 wrote: Wed Nov 28, 2018 1:31 pm So, it's essentially a dwarf Templar?
Somewhat yes
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Re: War Clerics

Post by StormSaint373 »

I think Templars had SR 100 though.

Increase to the equivalent, then it's good for Dwarven quality.
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Re: War Clerics

Post by Tankhead »

StormSaint373 wrote: Wed Nov 28, 2018 2:30 pm I think Templars had SR 100 though.

Increase to the equivalent, then it's good for Dwarven quality.
Apparently that's changing
Templar will get 80%

If haven't fix already around the time this unit gets in ill fix Human templar Spell R
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Re: War Clerics

Post by StormSaint373 »

Is that the highest units are allowed these days?

Bummer... That was one of their strengths
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Tankhead
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Re: War Clerics

Post by Tankhead »

I can do this unit once image made
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Alexander82
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Re: War Clerics

Post by Alexander82 »

Current dwarven clerics are already war clerics...
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Re: War Clerics

Post by General Brave »

I was wanted to say that.
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Re: War Clerics

Post by makazuwr32 »

Clerics are implemented.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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