For compare4 turns for unit with 5 speed, 46 hp, 28 attack, 50% spell resist and 8/8 armor is too low cost.
imperial knight costs 8 turns for 6 speed, 70 hp, 27 attack, 50% spell resistand 8/8 armor
Ofc after all upgrades.master wolf rider has for 4 turns 6 speed, 44 hp, 20 damage, 0% spell residt and 5/5 armor
I want to change all 3 into 3 completely different units with removal of upgrade techs:
1. Boar rider -> Light boar scout
Cost - 3 turns, trainable at TC
Hp - 20
Attack - 8
Armor - 1/1
Speed - 5
Sight - 8
Spell resist - 0%
2. Boar rider
Cost - 4 turns, trainable at TC
Hp - 32
Attack - 14
Armor - 2/2
Speed - 4
Sight - 6
Spell resist - 20%
Need some building for their cavalry units because only light boar riders and bear riders must be in tc and others must be in that building.3. Master boar rider -> Heavy Boar rider
Cost - 6 turns, trainable at Kingdom (for now)
Hp - 40
Attack - 20
Armor - 4/4
Speed - 4
Sight - 6
Spell resist - 35%
Also additional upgrade for all boar riders:
Boar training:
Cost - 6 turns (researchable at cavalry building), increases speed of all 3 riders by +1.