Mountain's Fist — ARCHIVED

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Sunrise Samurai
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Mountain's Fist — ARCHIVED

Post by Sunrise Samurai »

Size 2/2
no build bonus, built by workers. (Cost 81 actions if calculating with regular workers) Requires dwarven engineer to initiate.
HP 800
Armor 5/15
Power 15 (flame weapon)
Power range 1
Actions 3
Range 6
Speed 6 (flying)
Capacity 4 (can carry anything, even wagons/zeppelins, can shoot from inside)
Heal/mend rate 15 for carried units
Sight 8
Spell resistance 100%
Is unique
Is mega building
Can build: anything in kingdom, anything in workshop.

The pride of the dwarves, this feat of engineering is practically a flying city. Many dwarves live their whole lives onboard, never once touching the ground. When applied in combat, the Mountain's Fist uses powerful cannons to disrupt enemy formations while smaller zeppelins ferry troops to and from the main vessel to join the fighting or rest.
The glorious sun rises again
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General Brave
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Re: Mountain's Fist

Post by General Brave »

It just a giant construction boat from age of strategy, so why would it be called a fist.
And also would it be better that the other flying ship.
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makazuwr32
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Re: Mountain's Fist

Post by makazuwr32 »

Too similar to sky conqueor.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sunrise Samurai
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Re: Mountain's Fist

Post by Sunrise Samurai »

makazuwr32 wrote: Tue Aug 07, 2018 10:30 pm Too similar to sky conqueor.
To what?
General Brave wrote: Tue Aug 07, 2018 10:02 pm It just a giant construction boat from age of strategy, so why would it be called a fist.
And also would it be better that the other flying ship.
It's a flying mega building. It makes troops, shoots, and moves rather quickly.
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Savra
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Re: Mountain's Fist

Post by Savra »

Sky conquer does the same thing and basically does all the same things you suggested in, check out the dwarven helicopter idea it's in there.
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makazuwr32
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Re: Mountain's Fist

Post by makazuwr32 »

https://www.androidutils.com/forum/view ... 942#p64579
Sky Conqueror - unique flying Mega Building (counts both as building and as flying unit), Size - 2x2. Cost for buying - 15 gems.
Hp - 500, can be built only by Dwarven Engeneer.
Construction rate bonus - -50% (with dwarven workers it will take 100 actions to make it because they will add 5hp/action)
Mend rate bonus - 400%
Attack - 0
Actions/turn - 4
Range - 1
Armor - 8/8
Speed - 3 (flying)
Sight - 10.
Carry Capacity - 4
Heal Rate - 15
Mend rate - 10, can mend itself.
Bonuses: standart bonuses to buildings, 50% bonus to flying units.
Produces (all these units cost by 33% less):
Helicopter
Dwarven Engeneer
Dwarven Mortar
Dwarven Rifleman
Zeppelin Carrier
War Zeppelin
(Or Dwafnes Zeppelin because its name isn't changed for now as suggested)
Steam tank
Siege Engine
Battle Tank
Abilities:
Sky conquering (aura) - all enemy flying units loose 1 speed in range 6 OR all allied flying units gain +1 speed in range 4
Fire storm - Fireball with range 4 and no cooldown. deals as usual 10 damage.
Cannon shot - Deals 20 melee-type damage to single target at range 8, affected by bonuses, no cooldown.
Cannon volley - fireball-like ability, deals 30 damage to all targets, no effect applied, range - 6, cooldown 2 turns. Forcibly sets cooldown of Cannon shot to 2 turns.
Immune to burning effect.
This.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Sunrise Samurai
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Re: Mountain's Fist

Post by Sunrise Samurai »

I like yours better. Though I did consider the name "lead zeppelin" for the fun value.
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makazuwr32
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Re: Mountain's Fist — ARCHIVED

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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