Alchemic — ARCHIVED
Alchemic — ARCHIVED
It small range unit (3 would be good) who trow,Jesus,how to call it... You know,bootels with posion in it. Attack 4,but with arena damege and posioning. Cost 3 or 4. He can also got healing albitly (got healing potions),but dwarfs got healing unit,so I nkt sure Its needed.
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Re: Alchemic
cool idea! its look similar to wizards , witch, but this is a scientific unit xD
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Alchemic
reminds me of minecraft. I like this.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Alchemic
Here is the Dwarf Alchemic (Alchemist)
Wielding Enchanted Liquid Potion with Serious Effects. Potion Maker Machine Set,Gears,Tools,Potions,and Alchemist Kit at the back. A Professional trained Dwarf.
Description: A Potion Researcher and Inventor. A Dwarven that carry almost all of his equipment.
Wielding Enchanted Liquid Potion with Serious Effects. Potion Maker Machine Set,Gears,Tools,Potions,and Alchemist Kit at the back. A Professional trained Dwarf.
Description: A Potion Researcher and Inventor. A Dwarven that carry almost all of his equipment.
- Attachments
-
- Dwarven Alchemist.png (1.33 KiB) Viewed 6762 times
Re: Alchemic
Cool image. Do you right with stats? Should he got healing?
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Re: Alchemic
Unit: Alchemist
Upgrade Type: No
Genre/Tags: Healer, Potion Thrower, Slinger,
STATS:
Cost:4
Hp:19
Attack:4
Range:3
Sight:4
Armor:0
Pierce:1
Spell Resistance:20%
Buildable at:Town Centers, Craftmansguild
Abilities: (3 Abilities)
-Regeneration Hp +3 per turn every decreased hp.
-Poison - same to poison archer
-Stroke - cannot attack and move (2 turns)
— can train in craftmans guild because he can invent potion and craft inventions.
Description: A Potion Researcher and Inventor. A
Dwarven that carry almost all of his equipment.
Upgrade Type: No
Genre/Tags: Healer, Potion Thrower, Slinger,
STATS:
Cost:4
Hp:19
Attack:4
Range:3
Sight:4
Armor:0
Pierce:1
Spell Resistance:20%
Buildable at:Town Centers, Craftmansguild
Abilities: (3 Abilities)
-Regeneration Hp +3 per turn every decreased hp.
-Poison - same to poison archer
-Stroke - cannot attack and move (2 turns)
— can train in craftmans guild because he can invent potion and craft inventions.
Description: A Potion Researcher and Inventor. A
Dwarven that carry almost all of his equipment.
Re: Alchemic
I think its ok.
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- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Alchemic
Cool! nice job!
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Alchemic
thanks
Re: Alchemic
thanks! all are agree! ★_★
Re: Alchemic
We dont need specja image to trowed potion?
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Re: Alchemic
wait, what did you mean? i've posted this unit on "Dwarves! Revived !" topic forum race.
Re: Alchemic
wait, what did you mean? i've posted this unit on "Dwarves! Revived !" topic forum race.
Re: Alchemic
When you attack enemy by axe thrower you see axe fly to enemy.
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Re: Alchemic
posion throwing. colorful however in inside it is aurora liquid with other ingredients.
- Attachments
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- Potion throw.png (337 Bytes) Viewed 6721 times
Re: Alchemic
I got two version of upagrdes for it:
1 version:
Normal upagred like all units. Get +1 attack and albitly to throw acid botel (like acid spitter). Also it would be cool if he would can throw somethink deal fire damege,but I dont know what. Cost 5-6
2 version:
There will be techs,other for this two albitlies. Make in craftsmens gulid and mayby he will can make them himself,but he will cant move and attack buring it.
1 version:
Normal upagred like all units. Get +1 attack and albitly to throw acid botel (like acid spitter). Also it would be cool if he would can throw somethink deal fire damege,but I dont know what. Cost 5-6
2 version:
There will be techs,other for this two albitlies. Make in craftsmens gulid and mayby he will can make them himself,but he will cant move and attack buring it.
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All help will be welcome.
All help will be welcome.
Re: Alchemic
i prefer the second one.
Re: Alchemic
I was sure you will like it. You like unique ideas. So you aggre it it shouldnt be resherch ONLY in craftsmens gulid but he should resherch it himself too? Cant move and attack then.
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- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Alchemic
This unit is one of the coolest for dwarves, imo!
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Alchemic
Yeh, if we focus on scaledfolk forever, we will never finish dwarves. Lets finish dwarves first and continue scaledfolk l8tr.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Alchemic
The potion image is added to the game ?MightyGuy wrote:posion throwing. colorful however in inside it is aurora liquid with other ingredients.
Fantasy > 40k
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Alchemic
Ok at the next update we have to add the potion image and the new image for the mithril guard
Fantasy > 40k
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Alchemic — ARCHIVED
Archived
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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