Structure: Craftsmans Guild — ARCHIVED

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MightyGuy
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Structure: Craftsmans Guild — ARCHIVED

Post by MightyGuy »

Hello. based on dwarf expert engineer. this topic is about craftsmans guild.
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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy »

This Structure trains units that have an ability for constructing (ex: Worker, Builder, War Smith..etc)
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Alpha
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Re: Structure: Craftsmans Guild

Post by Alpha »

Really good image!
Epic Gamer Moment!
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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy »

thanks.
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Skelegonsans
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Re: Structure: Craftsmans Guild

Post by Skelegonsans »

Image indeed is good.

Which units will it spawn, exactaly?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy »

Hardeep said Train units probably the Workers, Elite Workers, Some Techs, And Other Mechanism units
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General Brave
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Re: Structure: Craftsmans Guild

Post by General Brave »

Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%
Wise, Might, Loyalty. Forever stands Warfell.
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Skelegonsans
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Re: Structure: Craftsmans Guild

Post by Skelegonsans »

sounds solid.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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makazuwr32
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Re: Structure: Craftsmans Guild — ARCHIVED

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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