Dwarven Tunneler — ARCHIVED

User avatar
ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: unit: dwarven tunneler

Post by ollie444 »

IMHO, this seems too hard code based to be worth it, plus it would be confusing and it is not essential for dwarves either.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: unit: dwarven tunneler

Post by Sunrise Samurai »

Honestly, I think using tunnels as a method of destroying buildings may be more easily accomplished by giving the tunneler a spell to apply Vanishing 3 on the building and perhaps a curse effect on itself to show it is busy during that time. Neither should be removable by disenchant though. The tunneler is also invisible like a human assassin during the effect, and cool down should apply so the other side can have a shot at him between jobs
The glorious sun rises again
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Dwarf Tunnels

Post by samuelch »

Buildings that work like bridge but can only be built on mountain, hill, and rock tiles. Friendly units in these tunnels will be healed.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Dwarf Tunnels

Post by DoomCarrot »

I like this. I think dwarfs shoukd not be able to attack from them, but they should probbly be near indestructable from arrows.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Dwarf Tunnels

Post by Alpha »

I agree with Doomcarrot
Epic Gamer Moment!
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans »

I'm not sure if i get the unit idea...
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Dwarven Tunneler - MERGED

Post by Alexander82 »

What about something more simple?

We can make a tunnel building that you can only create on mountains. Only tunnelers can do it and they can build from inside of that (building the tunnel prosecution)
Age of Fantasy design leader
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch »

I agree with that. Also allow the miner to make cave shelter for healing (act like underground tower).
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans »

Maybe allow the tunnelers to dig through mountains rather than underground?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Dwarven Tunneler - MERGED

Post by Alexander82 »

yes, that was my idea
Age of Fantasy design leader
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Dwarven Tunneler - MERGED

Post by Hardeep »

I say he should be able to build 2 structures that allow you to pass through mountains.
Dugout- allows passage and regeneration
Tunnel- only allows passage but cheaper
There never was much hope... just a fool's hope
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans »

This idea is beggining to sound really cool now
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch »

Tunnel building.
Attachments
Tunnel.png
Tunnel.png (1.24 KiB) Viewed 6401 times
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch »

It will act like bridge, but only buildable on mountain or rock tiles. Invisible. Can only be discovered by the enemy when there is enemy unit next to it. Built by Dwarf Tunneler/Miner. High pierce armour. Destroy it with melee. Workers can instantly annihilate this building.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans »

Sounds awesome and can be really useful on certain maps with a lot of rocky terrain
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave »

This can be made, quite simple actually.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven Tunneler - MERGED

Post by makazuwr32 »

I think units must be invincible for enemy as well.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave »

Perhaps it needs a team color somewhere.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch »

Team colour idea.
Attachments
Tunnel.png
Tunnel.png (1.25 KiB) Viewed 6384 times
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans »

not bad.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Menselot
Posts: 513
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Dwarven Tunneler - MERGED

Post by Menselot »

Can i try work with both images and try improve them ?
Fantasy > 40k
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave »

Yes.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave »

unit_building_dwarven_tunnel.png
unit_building_dwarven_tunnel.png (1.41 KiB) Viewed 6233 times
This is the current image.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Menselot
Posts: 513
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Dwarven Tunneler - MERGED

Post by Menselot »

Your first image was better.
The only thing you have to do is to add more team coor
Fantasy > 40k
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave »

Do what you want to change.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Menselot
Posts: 513
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Dwarven Tunneler - MERGED

Post by Menselot »

I will try tomorrow
Fantasy > 40k
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven Tunneler — ARCHIVED

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Dwarven Units, Buildings”