Berserk upgrade — ANSWERED

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Salamandra
Posts: 4
Joined: Thu Jul 29, 2021 4:34 pm

Berserk upgrade — ANSWERED

Post by Salamandra »

200 life
36 damage
4 armor
8 armor piercing
2 move in one turn
4 speed
6 turn to create

Bleeding effect in attacks
And rune of healer


Is my friend suggestion, the berserk need more possibilits and good to attack enemys
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makazuwr32
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Location: Moscow, Russia

Re: Berserk upgrade

Post by makazuwr32 »

Berserk later will be part of slayers sub and will be reworked.
Slayers will not have any armor at all but will be purely offencive sub.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Salamandra
Posts: 4
Joined: Thu Jul 29, 2021 4:34 pm

Re: Berserk upgrade

Post by Salamandra »

Hmmm right, the bleeding not is bad idea no?
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makazuwr32
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Location: Moscow, Russia

Re: Berserk upgrade

Post by makazuwr32 »

Bleeding may be presented but it is existing effect so only in same variant.

Also since it will be a full sub (slayers) it is not nessessary to give bleeding to all of them.

Slayers will be a single tier sub who will be affected by attack techs and will have their own unique set of hp increasing techs so in general leveling ideas for units in this sub into different ones will be rejected.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Berserk upgrade

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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