new unit: landmine — ARCHIVED

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APOKALIPTRIX
Posts: 44
Joined: Tue May 19, 2020 12:04 am

new unit: landmine — ARCHIVED

Post by APOKALIPTRIX »

kinda like the wolf hole in AOS

stats:

category: trap

effects: burning weapon

cost: 5
HP: 2 (this is explosive so it must be fragile)
atack power15
range: 0
speed and defenses: 0

the rest is prety obvious

damage bonuses:
100% siege machines
70% undeads
Life is easier when dead is harder...
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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: new unit: landmine

Post by makazuwr32 »

Landmine already planned as part of gnomish sub. Will be as summonable trap (requires research) with vanishing.
As for stats — damage maybe is too low. Alas we will see when we will work on gnomes. Health can be 10-15, no armors.

Cost for summonable unit doesn't matter.
And ofc must be invisible.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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APOKALIPTRIX
Posts: 44
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Re: new unit: landmine

Post by APOKALIPTRIX »

Good to know. Can't wait to see how the game evolves.
Life is easier when dead is harder...
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: new unit: landmine

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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