Snakeman Shaman

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Lynx Shafir
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Snakeman Shaman

Post by Lynx Shafir »

A snakeman Shaman

Cost 5, Building :Snake pit
Hp 21
Attak 6(mellee rang 1)
Armor 1/1
Action/turn 1
Speed 4.
Sight 5
Dodge 30/30/60%
Spell res 20%

Abilities :
Ice bolt -5 elemental dmg *
Range 4, no CD
Kobras bite -ranged magical attack,
Range 3?
Deals no dmg - instead applies posion of weakness (NEW) - no or low dmg/turn (0-2dmg/turn) but reduces enemy Attak by 3.
Last 2 turns ,dont stack to itself.
One target

OR posion of weakness - passive?

Sharp senses - buff - increase 1 ally dodge 25 %(mellee n ranged) last 2 CD 3
Kobra gaze - persuasion - chance 40%
Snake skin -adds +1/1armor to any ally . (or only to Snakeman?)
Last 2 turns. No stack.


Thoughts?
Last edited by Lynx Shafir on Sat Sep 15, 2018 3:14 pm, edited 6 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Snakeman Shaman

Post by General Brave »

Not bad.
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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 »

Snake skin doesn't need cooldown.
otherwise it is fine.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir »

:D tank you
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Snakeman Shaman

Post by General Brave »

I'm guessing it's design will be a cobra.
Wise, Might, Loyalty. Forever stands Warfell.
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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir »

What is the difference?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Snakeman Shaman

Post by General Brave »

Different design.
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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans »

Like the idea! only have a small suggestion for the first spell (Kobra Bite).
It would have a cooldown of 4, a range of 6, affect an 13-tile area (like the fireball spell), dealing no damage, but poisoning the enemies hit and applying a 2-turn 1-speed slow, as well as reduce attack by 3 for 2 turns. It would be a weakening offensive spell (a very useful one at that).

I also suggest adding yet another spell to it, the Ice Missile. Range 4, damage 5 and would apply a 2-turn 1-speed slow. No cooldown.

Would be a very useful offensive mage with a few nice buffs as well.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans »

Also, you should add these stats to the shaman.
Melee dodge = 30%
Ranged dodge = 30%
Counter dodge = 60%
as it was agreed that all snakemen would have a dodge rate and these were the numbers used for it so far.
To compensate the dodge rate I'd also lower its hp to around 20. so it wouldn't be to much of a pain to kill if engaged.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 »

Currently kobra bite is better for balancing because it is like magic missle.
scaledfolks have currently one of strongest AOE magic in the game and they don't need more.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans »

Hmm, true. Then maybe it is a magic missile like spell with no cooldown, range 5 that deals 5 damage and poisons, also giving a -3 attack penalty and a 1-speed slow for two turns? (if so we won't need the ice missle thing)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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makazuwr32
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Re: Snakeman Shaman

Post by makazuwr32 »

It can give only one on-hit status effect.
Either poison effect or stats reduction effect.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir »

I want the weakening one cos
The variety either active or passive attack.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans »

Hmm. In that case, a -3 attack, -2 both armors and -1 speed for one turn seems good.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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General Brave
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Re: Snakeman Shaman

Post by General Brave »

Is always nice when you return.
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Savra
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Re: Snakeman Shaman

Post by Savra »

Let's see here the only difference you want him to have over the other snakemen is a staff correct? I can do that.
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Savra
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Re: Snakeman Shaman

Post by Savra »

Like this?
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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir »

Kobra head and bigger staff.
May different skin colour Idk
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Re: Snakeman Shaman

Post by Savra »

I'll wait first to see what others think. Snakemen (with the exception of mr. Black momba and the crimson fangs) are all yellow while Lizardmen (again with the exception of the Lizardmen brutes) are all green. That means colour should be fine but agree on staff.
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Savra
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Re: Snakeman Shaman

Post by Savra »

Funny they look like they're about ready to bop each other on the head. :lol:
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Lynx Shafir
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Re: Snakeman Shaman

Post by Lynx Shafir »

Sneezing snakes.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans »

lmao sneezing snakes :lol: :lol:

yeah I like the images as well, look gucci to me :)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Savra
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Re: Snakeman Shaman

Post by Savra »

Alright so we should settle for:

Cobra bite
Sharp senses
Cobra gaze
Snake skin
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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans »

Yeah. Exact effects weren't mentioned in the stats above tho (except for kobra bite). these are what I suggest, feel free to opinate on them.

kobra bite - range 5, single target (enemy living flesh and blood units only)
Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn.

snake skin - range 4, single target (allied living flesh and blood units only)
increases both armors by 2. lasts 2 turns. doesn't stack.

kobra gaze - range 4, single target (any enemy non-building, non-mechanical unit)
has a 30% chance to persuade the target. chance is affected by magic resist.

sharp senses - range 4, single target, cooldown 3 (any allied non-building, non-mechanical unit)
gives an ally a 25% dodge chance increase to all their dodge rates (melee, ranged, counter). lasts 2 turns. doesn't stack.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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General Brave
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Re: Snakeman Shaman

Post by General Brave »

Somehow I missed the Image thanks you.
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Tankhead
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Re: Snakeman Shaman

Post by Tankhead »

Finish imaged and not complete stats.
Hmmmm

Also if your gonna give new abilities atleast alter existing abilities/Spells so it may be easier for those who do Jsons to make those abilities
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Skelegonsans
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Re: Snakeman Shaman

Post by Skelegonsans »

All of the suggested effects sound fairly simple except maybe for the dodge % increase thing.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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