Snakeman Shaman
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Snakeman Shaman
A snakeman Shaman
Cost 5, Building :Snake pit
Hp 21
Attak 6(mellee rang 1)
Armor 1/1
Action/turn 1
Speed 4.
Sight 5
Dodge 30/30/60%
Spell res 20%
Abilities :
Ice bolt -5 elemental dmg *
Range 4, no CD
Kobras bite -ranged magical attack,
Range 3?
Deals no dmg - instead applies posion of weakness (NEW) - no or low dmg/turn (0-2dmg/turn) but reduces enemy Attak by 3.
Last 2 turns ,dont stack to itself.
One target
OR posion of weakness - passive?
Sharp senses - buff - increase 1 ally dodge 25 %(mellee n ranged) last 2 CD 3
Kobra gaze - persuasion - chance 40%
Snake skin -adds +1/1armor to any ally . (or only to Snakeman?)
Last 2 turns. No stack.
Thoughts?
Cost 5, Building :Snake pit
Hp 21
Attak 6(mellee rang 1)
Armor 1/1
Action/turn 1
Speed 4.
Sight 5
Dodge 30/30/60%
Spell res 20%
Abilities :
Ice bolt -5 elemental dmg *
Range 4, no CD
Kobras bite -ranged magical attack,
Range 3?
Deals no dmg - instead applies posion of weakness (NEW) - no or low dmg/turn (0-2dmg/turn) but reduces enemy Attak by 3.
Last 2 turns ,dont stack to itself.
One target
OR posion of weakness - passive?
Sharp senses - buff - increase 1 ally dodge 25 %(mellee n ranged) last 2 CD 3
Kobra gaze - persuasion - chance 40%
Snake skin -adds +1/1armor to any ally . (or only to Snakeman?)
Last 2 turns. No stack.
Thoughts?
Last edited by Lynx Shafir on Sat Sep 15, 2018 3:14 pm, edited 6 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Snakeman Shaman
Snake skin doesn't need cooldown.
otherwise it is fine.
otherwise it is fine.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Snakeman Shaman
tank you
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Snakeman Shaman
I'm guessing it's design will be a cobra.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Snakeman Shaman
What is the difference?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Snakeman Shaman
Like the idea! only have a small suggestion for the first spell (Kobra Bite).
It would have a cooldown of 4, a range of 6, affect an 13-tile area (like the fireball spell), dealing no damage, but poisoning the enemies hit and applying a 2-turn 1-speed slow, as well as reduce attack by 3 for 2 turns. It would be a weakening offensive spell (a very useful one at that).
I also suggest adding yet another spell to it, the Ice Missile. Range 4, damage 5 and would apply a 2-turn 1-speed slow. No cooldown.
Would be a very useful offensive mage with a few nice buffs as well.
It would have a cooldown of 4, a range of 6, affect an 13-tile area (like the fireball spell), dealing no damage, but poisoning the enemies hit and applying a 2-turn 1-speed slow, as well as reduce attack by 3 for 2 turns. It would be a weakening offensive spell (a very useful one at that).
I also suggest adding yet another spell to it, the Ice Missile. Range 4, damage 5 and would apply a 2-turn 1-speed slow. No cooldown.
Would be a very useful offensive mage with a few nice buffs as well.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Snakeman Shaman
Also, you should add these stats to the shaman.
Melee dodge = 30%
Ranged dodge = 30%
Counter dodge = 60%
as it was agreed that all snakemen would have a dodge rate and these were the numbers used for it so far.
To compensate the dodge rate I'd also lower its hp to around 20. so it wouldn't be to much of a pain to kill if engaged.
Melee dodge = 30%
Ranged dodge = 30%
Counter dodge = 60%
as it was agreed that all snakemen would have a dodge rate and these were the numbers used for it so far.
To compensate the dodge rate I'd also lower its hp to around 20. so it wouldn't be to much of a pain to kill if engaged.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Snakeman Shaman
Currently kobra bite is better for balancing because it is like magic missle.
scaledfolks have currently one of strongest AOE magic in the game and they don't need more.
scaledfolks have currently one of strongest AOE magic in the game and they don't need more.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Snakeman Shaman
Hmm, true. Then maybe it is a magic missile like spell with no cooldown, range 5 that deals 5 damage and poisons, also giving a -3 attack penalty and a 1-speed slow for two turns? (if so we won't need the ice missle thing)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Snakeman Shaman
It can give only one on-hit status effect.
Either poison effect or stats reduction effect.
Either poison effect or stats reduction effect.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Snakeman Shaman
I want the weakening one cos
The variety either active or passive attack.
The variety either active or passive attack.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Snakeman Shaman
Hmm. In that case, a -3 attack, -2 both armors and -1 speed for one turn seems good.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Snakeman Shaman
Let's see here the only difference you want him to have over the other snakemen is a staff correct? I can do that.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Snakeman Shaman
Kobra head and bigger staff.
May different skin colour Idk
May different skin colour Idk
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Snakeman Shaman
I'll wait first to see what others think. Snakemen (with the exception of mr. Black momba and the crimson fangs) are all yellow while Lizardmen (again with the exception of the Lizardmen brutes) are all green. That means colour should be fine but agree on staff.
Re: Snakeman Shaman
Funny they look like they're about ready to bop each other on the head.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Snakeman Shaman
Sneezing snakes.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Snakeman Shaman
lmao sneezing snakes
yeah I like the images as well, look gucci to me
yeah I like the images as well, look gucci to me
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Snakeman Shaman
Alright so we should settle for:
Cobra bite
Sharp senses
Cobra gaze
Snake skin
Cobra bite
Sharp senses
Cobra gaze
Snake skin
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Snakeman Shaman
Yeah. Exact effects weren't mentioned in the stats above tho (except for kobra bite). these are what I suggest, feel free to opinate on them.
kobra bite - range 5, single target (enemy living flesh and blood units only)
Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn.
snake skin - range 4, single target (allied living flesh and blood units only)
increases both armors by 2. lasts 2 turns. doesn't stack.
kobra gaze - range 4, single target (any enemy non-building, non-mechanical unit)
has a 30% chance to persuade the target. chance is affected by magic resist.
sharp senses - range 4, single target, cooldown 3 (any allied non-building, non-mechanical unit)
gives an ally a 25% dodge chance increase to all their dodge rates (melee, ranged, counter). lasts 2 turns. doesn't stack.
kobra bite - range 5, single target (enemy living flesh and blood units only)
Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn.
snake skin - range 4, single target (allied living flesh and blood units only)
increases both armors by 2. lasts 2 turns. doesn't stack.
kobra gaze - range 4, single target (any enemy non-building, non-mechanical unit)
has a 30% chance to persuade the target. chance is affected by magic resist.
sharp senses - range 4, single target, cooldown 3 (any allied non-building, non-mechanical unit)
gives an ally a 25% dodge chance increase to all their dodge rates (melee, ranged, counter). lasts 2 turns. doesn't stack.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Snakeman Shaman
Somehow I missed the Image thanks you.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Snakeman Shaman
Finish imaged and not complete stats.
Hmmmm
Also if your gonna give new abilities atleast alter existing abilities/Spells so it may be easier for those who do Jsons to make those abilities
Hmmmm
Also if your gonna give new abilities atleast alter existing abilities/Spells so it may be easier for those who do Jsons to make those abilities
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Snakeman Shaman
All of the suggested effects sound fairly simple except maybe for the dodge % increase thing.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.