Lizardman Hunter — IMPLEMENTED

Post Reply
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Lizardman Hunter — IMPLEMENTED

Post by samuelch »

A very agile lizardman. It has sticky hands like gecko that allow them to walk on any terrain. Medium hp. Light spear throw attack.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lizardman Hunter

Post by General Brave »

Every Terrain? You should really give stats. And can you provide an image.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Lizardman Hunter

Post by samuelch »

Cost: 2
Hp: 20
Power: 6
Range: 3
Armor: 0
Armor pierce: 2
Speed: 4
Sight: 4
Bonus against archer.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lizardman Hunter

Post by Skelegonsans »

If I understand the concept of the unit, it should probably be a kobold then. Y'know, kobolds are small and agile while lizardmen are big and brute, at least that was what was suggested in the race topic. Just renaming it to Kobold Hunter is enough though. Or make it a higher cost, tougher unit works too. The unit idea is nice though. Kinda like a cheaper headhunter of sorts.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lizardman Hunter

Post by General Brave »

let's see.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lizardman Hunter

Post by Savra »

This? Looks more like a iguana though.
Attachments
Lizards hunter.png
Lizards hunter.png (1.8 KiB) Viewed 3246 times
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lizardman Hunter

Post by General Brave »

Definitely what is needed.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Lizardman Hunter

Post by godOfKings »

Make spear face up instead
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lizardman Hunter

Post by Skelegonsans »

yeah, make the spear face up, looks a bit better, other than that the image looks really good
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lizardman Hunter

Post by Savra »

Whomever is good with the lizardmans armour plz add it to the pic so we have the upgraded from as well.
Attachments
Lizards hunter.png
Lizards hunter.png (1.82 KiB) Viewed 3025 times
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lizardman Hunter

Post by Skelegonsans »

eyy, nice my dude.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lizardman Hunter

Post by Savra »

Still needs armour variant I guess I might as well do it to.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lizardman Hunter

Post by Savra »

I guess I'll try. How's this?
Attachments
Armoured lizardmen hunter.png
Armoured lizardmen hunter.png (1.69 KiB) Viewed 2844 times
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lizardman Hunter

Post by General Brave »

Definitely works.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lizardman Hunter

Post by Savra »

Might give it different stats and maybe give those stats to the kobold skirmisher.

Cost:3
Hp:26-28
Atk:7-10
Rng:4-5
Sight:5-6
Spd:3- water:2- mountains:1
Arm:1-2
P.arm:4-5
Res:same as other lizardmen.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lizardman Hunter

Post by Skelegonsans »

Remember All lizardmen have a cost of 4.

The stats for this unit have already been suggested and agreed upon before if I'm not mistaken. It's in the bigger scaledfolk thread (didn't quote the post because it was very dang long :lol: )

"Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 24
Attack - 5
Range - 4
Actions/turn - 2
Armor - 0/3
Dodge Arrows - 15%
Speed - 3 (1 in water)
Sight - 6
Spell resist - 20%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit

Elite Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 30
Attack - 7
Range - 5
Actions/turn - 2
Armor - 1/4
Dodge Arrows - 30%
Speed - 3 (2 in water)
Sight - 6
Spell resist - 30%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit"
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Lizardman Hunter

Post by makazuwr32 »

I am working on rethinking of some scaledfolk stats because forumers want highborn as aka third tier of kobolds and lizardmen as demi elite units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lizardman Hunter

Post by Skelegonsans »

ohhh, so it would go normal kobold > armored > highborn via upgrades? I like it! much more simple than having to recruit two different castes of kobolds.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lizardman Hunter

Post by Savra »

Umm, I think highborn were still separate but if that's preferd then so be it.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lizardman Hunter

Post by Skelegonsans »

Honestly I disliked highborns from the start. Having a second caste of low-cost units will inevitably result in one being outshined by the other at some point in the game. If highborns are better? produce only highborns instead of normal kobolds and you're set for low cost units. If normal kobolds are better? then highborns will never be used. And even if they're the same power than that's another reason to not waste time researching / building to get highborns. they just kinda lack a purpose in the race.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Lizardman Hunter

Post by makazuwr32 »

Implemented.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Scalefolk Units, Buildings”