Lizardman Hunter — IMPLEMENTED
Lizardman Hunter — IMPLEMENTED
A very agile lizardman. It has sticky hands like gecko that allow them to walk on any terrain. Medium hp. Light spear throw attack.
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Lizardman Hunter
Every Terrain? You should really give stats. And can you provide an image.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Lizardman Hunter
Cost: 2
Hp: 20
Power: 6
Range: 3
Armor: 0
Armor pierce: 2
Speed: 4
Sight: 4
Bonus against archer.
Hp: 20
Power: 6
Range: 3
Armor: 0
Armor pierce: 2
Speed: 4
Sight: 4
Bonus against archer.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lizardman Hunter
If I understand the concept of the unit, it should probably be a kobold then. Y'know, kobolds are small and agile while lizardmen are big and brute, at least that was what was suggested in the race topic. Just renaming it to Kobold Hunter is enough though. Or make it a higher cost, tougher unit works too. The unit idea is nice though. Kinda like a cheaper headhunter of sorts.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Lizardman Hunter
This? Looks more like a iguana though.
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- General Brave
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- Location: The Four Point Military Academy.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Lizardman Hunter
Make spear face up instead
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lizardman Hunter
yeah, make the spear face up, looks a bit better, other than that the image looks really good
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Lizardman Hunter
Whomever is good with the lizardmans armour plz add it to the pic so we have the upgraded from as well.
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- Lizards hunter.png (1.82 KiB) Viewed 3025 times
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lizardman Hunter
eyy, nice my dude.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Lizardman Hunter
Still needs armour variant I guess I might as well do it to.
Re: Lizardman Hunter
I guess I'll try. How's this?
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- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Lizardman Hunter
Might give it different stats and maybe give those stats to the kobold skirmisher.
Cost:3
Hp:26-28
Atk:7-10
Rng:4-5
Sight:5-6
Spd:3- water:2- mountains:1
Arm:1-2
P.arm:4-5
Res:same as other lizardmen.
Cost:3
Hp:26-28
Atk:7-10
Rng:4-5
Sight:5-6
Spd:3- water:2- mountains:1
Arm:1-2
P.arm:4-5
Res:same as other lizardmen.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lizardman Hunter
Remember All lizardmen have a cost of 4.
The stats for this unit have already been suggested and agreed upon before if I'm not mistaken. It's in the bigger scaledfolk thread (didn't quote the post because it was very dang long )
"Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 24
Attack - 5
Range - 4
Actions/turn - 2
Armor - 0/3
Dodge Arrows - 15%
Speed - 3 (1 in water)
Sight - 6
Spell resist - 20%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit
Elite Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 30
Attack - 7
Range - 5
Actions/turn - 2
Armor - 1/4
Dodge Arrows - 30%
Speed - 3 (2 in water)
Sight - 6
Spell resist - 30%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit"
The stats for this unit have already been suggested and agreed upon before if I'm not mistaken. It's in the bigger scaledfolk thread (didn't quote the post because it was very dang long )
"Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 24
Attack - 5
Range - 4
Actions/turn - 2
Armor - 0/3
Dodge Arrows - 15%
Speed - 3 (1 in water)
Sight - 6
Spell resist - 20%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit
Elite Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 30
Attack - 7
Range - 5
Actions/turn - 2
Armor - 1/4
Dodge Arrows - 30%
Speed - 3 (2 in water)
Sight - 6
Spell resist - 30%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit"
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Lizardman Hunter
I am working on rethinking of some scaledfolk stats because forumers want highborn as aka third tier of kobolds and lizardmen as demi elite units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lizardman Hunter
ohhh, so it would go normal kobold > armored > highborn via upgrades? I like it! much more simple than having to recruit two different castes of kobolds.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Lizardman Hunter
Umm, I think highborn were still separate but if that's preferd then so be it.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lizardman Hunter
Honestly I disliked highborns from the start. Having a second caste of low-cost units will inevitably result in one being outshined by the other at some point in the game. If highborns are better? produce only highborns instead of normal kobolds and you're set for low cost units. If normal kobolds are better? then highborns will never be used. And even if they're the same power than that's another reason to not waste time researching / building to get highborns. they just kinda lack a purpose in the race.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Lizardman Hunter
Implemented.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.