Basilisk

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Skelegonsans
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Basilisk

Post by Skelegonsans »

Finished version with final stats and image.

Not THAT good at fighting, but has a very special and useful skill: the "petrifying gaze". Usable every 5 turns, it targets an enemy that is in the same line or column than the basilisk (that is, an enemy that is in a + area centered on the basilisk), ignoring distance, and the target is petrified. Petrified targets are unable to act, but also dont take any damage. They can be cured with any sort of healing (regeneration included). (I hope it's not too much work to code :D ) It also has poison attack. If the petrifying gaze is too complicate, make it have a Curse spell instead. Stats:

Cost: 3 (ground) (can use petrifying gaze. Has poison attack. Gem upgrade unit.)
Hp 20
Atk 9
Arm/p.arm 1/2
Speed 3
Sight 5
Description: This deadly reptile can petrify enemies with a cursed gaze, and also have a lethal poison. However, it is not very resistent or fast, so use it cautiously.
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Basilisk more scary.png
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Last edited by Skelegonsans on Sun Oct 14, 2018 6:27 am, edited 4 times in total.
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Midonik
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Re: Basilisk

Post by Midonik »

Its classic of folklor. Its also cool.
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Re: Basilisk

Post by Skelegonsans »

Yes, i also think it really cool :D id love to see such unit in game
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Alpha
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Re: Basilisk

Post by Alpha »

You did stated its not good at fighting. Decrease its attack power.
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Re: Basilisk

Post by Skelegonsans »

Not just the attack defines an units fighting ability. Do you think its strong for a cost 3 unit? These stats would suit a cost 2 basic unit. I just raised to 3 because of poison and petrifying gaze.
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Re: Basilisk

Post by Alexander82 »

Being a gaze it would be nice if the unit can actually see it, so it should be the first one in range (maybe it is complex) but not at infinite distance. 10 should be more than enough. The healing should be easy to script.
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Re: Basilisk

Post by Skelegonsans »

What do you mean?
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Re: Basilisk

Post by Skelegonsans »

You mean that any unit in a 10+ range centered on the basilisk can be petrified? (Remember that this effect only petrifies one unit, or else its gonna be a liytle op.)
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Re: Basilisk

Post by Alexander82 »

no, i meant that the first unit in line of sight (the closest to the basilisk) should be petrified
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Re: Basilisk

Post by Skelegonsans »

That seems a bit too complicated, but also makes more sense.
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Re: Basilisk

Post by Alexander82 »

it shouldn't be too complicated since you suggested a cross range
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Re: Basilisk

Post by Skelegonsans »

So the closest unit in a cross range of 10 will be petrified?
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Re: Basilisk

Post by Alexander82 »

yes. it would be nice if you can choose the direction
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Re: Basilisk

Post by MightyGuy »

cross range attack is good for me range 7 is good.

other victims hard to attack by basilisk causing of his cross attacking.
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Symbols:<br />green: terrain<br />blue: water<br />red: basilisk<br />yellow: victim<br />light: basilisk's range attacking
Symbols:
green: terrain
blue: water
red: basilisk
yellow: victim
light: basilisk's range attacking
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Alexander82
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Re: Basilisk

Post by Alexander82 »

Directly from MTG:

Image
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Re: Basilisk

Post by MightyGuy »

on the card, the card said basilisk is summonable unit, so i wish we will make cobold shaman able to summon basilisk but its getting vanishing (4 turns) but this one is a costly unit & permanent but upgrade gem unit so needs gem to unlock the unit. :D

agree?
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Re: Basilisk

Post by MightyGuy »

btw, the image is perpect but maybe you make it more scary? ,otherwise its really perpect. ★★★★
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Alexander82
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Re: Basilisk

Post by Alexander82 »

in mtg any creature is a summon lol xD
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Re: Basilisk

Post by MightyGuy »

lol
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Re: Basilisk

Post by Alpha »

Lol
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Re: Basilisk

Post by MightyGuy »

what do you think? :?:
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Re: Basilisk

Post by Alpha »

I think it is good!
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Alexander82
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Re: Basilisk

Post by Alexander82 »

scarier version
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Re: Basilisk

Post by Skelegonsans »

MightyGuy wrote:cross range attack is good for me range 7 is good.

other victims hard to attack by basilisk causing of his cross attacking.
Really liked the idea!
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Re: Basilisk

Post by Skelegonsans »

MightyGuy wrote:on the card, the card said basilisk is summonable unit, so i wish we will make cobold shaman able to summon basilisk but its getting vanishing (4 turns) but this one is a costly unit & permanent but upgrade gem unit so needs gem to unlock the unit. :D

agree?
However, i did not like this. I dont think we should make it summon unit, just gem unit. Not sure which building will make it tho.
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Re: Basilisk

Post by Skelegonsans »

Alexander82 wrote:scarier version
Noice
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Re: Basilisk

Post by Skelegonsans »

Ok, heres my idea for petrifying gaze:
Cooldown 4. The basilisk chooses a direction (up, down, left, right) and the closest unit in that direction has 100% chance of getting petrified. Chance can be reduced by mag. res.
What do u think
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Re: Basilisk

Post by Midonik »

Ok (petrificed work like curse)
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Re: Basilisk

Post by Skelegonsans »

Skelegonsans wrote:Ok, heres my idea for petrifying gaze:
Cooldown 4. The basilisk chooses a direction (up, down, left, right) and the closest unit in that direction has 100% chance of getting petrified. Chance can be reduced by mag. res.
What do u think
Edit: obviously, the basilisk must be seeing the unit that will be petrified. If theres no visible unit in that direction, the gaze will fail. Petrified units' sprites turn gray, and they will be unable to act and will take no damage. Lasts forever, but Can be removed with simple healing spells.
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Re: Basilisk

Post by MightyGuy »

the image is good :)
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