Venom Spitter

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MightyGuy
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Venom Spitter

Post by MightyGuy »

Hello :) this is the venom spitter or poisonous cobra.
(Gem Unit)
Cost:3
Hp:20
Attack:7 (Poison: effective: 4 turns)
Range:3
Armor/Pierce Armor:0/0
Speed:4
Sight:5
Spell Resist:0%
Buildable:tcs,swamp barracks

Description: A Venomous kind of snake that you repent.

This is like poison archer but this one is Close Range.
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Last edited by MightyGuy on Wed Oct 05, 2016 8:03 pm, edited 2 times in total.
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Skelegonsans
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Re: Venom Spitter

Post by Skelegonsans »

I guess it doesnt make much sense to add it since all serpent units can poison. (Including archer)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alexander82
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Re: Venom Spitter

Post by Alexander82 »

Not a boa xD
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MightyGuy
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Re: Venom Spitter

Post by MightyGuy »

Not all Serpent have poison ability i guess.
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Skelegonsans
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Re: Venom Spitter

Post by Skelegonsans »

Well, all the serpents we made so far have poison ability.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Venom Spitter

Post by MightyGuy »

the hp is the benefits this gem unit. Dont add to much abilities. this one is is a basic upgrade unit like normal fire archer
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Skelegonsans
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Re: Venom Spitter

Post by Skelegonsans »

How about cumulative poison? Since his poison is more potent than the other snakemen, it makes sense imho.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Venom Spitter

Post by MightyGuy »

since this is venomous kindness, i agree to you it could be nice!
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Alpha
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Re: Venom Spitter

Post by Alpha »

Somewhat a good idea but we have Poison archers right?
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DoomCarrot
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Re: Venom Spitter

Post by DoomCarrot »

Exactly worker.

I think a way to make this different would be to give it stronger attack (7-8), low range (3), and high move (4).

That is what I think at least.
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Alpha
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Re: Venom Spitter

Post by Alpha »

With a weaker poison attack
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MightyGuy
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Re: Venom Spitter

Post by MightyGuy »

now i edited. what do you think? ↑
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Alpha
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Re: Venom Spitter

Post by Alpha »

Gud!
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Skelegonsans
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Re: Venom Spitter

Post by Skelegonsans »

Well, imho, i dont see any need to buy this guy since there are the snakemen poison archers that cost the same but are better.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Venom Spitter

Post by MightyGuy »

what? snakemen poison archer? i dont see that...
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Alexander82
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Re: Venom Spitter

Post by Alexander82 »

what about area spitting?
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Skelegonsans
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Re: Venom Spitter

Post by Skelegonsans »

MightyGuy wrote:what? snakemen poison archer? i dont see that...
Its in the scaledfolk topic.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Venom Spitter

Post by MightyGuy »

that should be good
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Skelegonsans
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Re: Venom Spitter

Post by Skelegonsans »

Imo, its poison should be cumulative. That would make it useful and different from snakeman archer
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Venom Spitter

Post by MightyGuy »

you read my mind xD,
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Skelegonsans
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Re: Venom Spitter

Post by Skelegonsans »

With cumulative poison it will differ from other snakemen and be useful.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Lynx Shafir
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Re: Venom Spitter

Post by Lynx Shafir »

Maybe that, or adding him some paralysing /weakening poison variant

Or like some real cobras they also blind their target.


In otherwise we may make it as a "summon" a from a snake like creature - aka shaman , /gorgo

snake pit- they crawl around their bigger cousin's home.. ;)
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Savra
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Re: Venom Spitter

Post by Savra »

Snakemen shaman.
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Shark guy 35
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Re: Venom Spitter

Post by Shark guy 35 »

I'm going to revive this topic. I like this idea.
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Savra
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Re: Venom Spitter

Post by Savra »

Look into scaledfolks race topic (under races) 13th pg, it's in there. But it's an acid spitter.
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